Blender Git Commits

Blender Git commits from all branches.

Page: 2589 / 2888

July 26, 2014, 01:53 (GMT)
removed functionally dead GHOST_HACK_getFirstFile from GPG_ghost
July 26, 2014, 01:35 (GMT)
Method to store a map of edges around vertex.
Method to project a gradient field vector on a plane defined by face for define the direction of flow line over this face.
Method to intersect a face with line projected from seed point on gradient direction.
July 25, 2014, 21:57 (GMT)
forgot to change one BLI_temporary_dir() call to BLI_temp_dir_base()
July 25, 2014, 20:32 (GMT)
multiview: remove old clean ui operator

This functionality is still necessary, but it was refactored and sent
for review independently in D678 (https://developer.blender.org/D678)
July 25, 2014, 20:03 (GMT)
Transform manipulator sticky pie menu (ctrl-space)
July 25, 2014, 19:16 (GMT)
change: rebuilding constraints should work now, BUT you have to put a modifier on all rigidbody objects now, otherwise the regular active rigidbody object will be reset when continuing an interrupted simulation, need to investigate why...
July 25, 2014, 18:35 (GMT)
using user-defined frame bounds
July 25, 2014, 18:32 (GMT)
fix for re-enabling the constraints, takes now all objects into account in the first sim step
July 25, 2014, 17:40 (GMT)
added start-end frame fields in UI
July 25, 2014, 17:33 (GMT)
Operator for copying hair data from old particle systems to the new
hair data structure.

This will allow a quick initialization of the hair data with real world
examples, so we can test the hair simulation etc. without having to
write setup code or fully fledged tools first.

Possibly could also allow porting of old blend file data, but that is
of secondary importance for now.
July 25, 2014, 17:31 (GMT)
Change of the hair DNA data to use an array of arrays, instead of
flattening all the points into a single array.

The latter would be better for some algorithms and memory conherence,
but for frequent access we would copy to acceleration structures anyway.
Using double arrays is much nicer for access and modification by tools.
July 25, 2014, 16:16 (GMT)
OpenSubdiv: Use batched face drawing in GLSL mode

Gives quite reaosnable speedup here on my gt620.
July 25, 2014, 15:59 (GMT)
OpenSubdiv: Skip orcodm construction for now

This slows things down like a hell and we need to find a better
way dealing with the generated coordinates than doing it all on
poor CPU.

Also fixed crash when displaying object without UV map in textured
viewport.
July 25, 2014, 14:55 (GMT)
fix for constraint update bug, all constraints must be re-enabled after a fracturing run if they are not recreated
July 25, 2014, 14:55 (GMT)
removed compound shape from RNA (did not work with modifier)
July 25, 2014, 14:53 (GMT)
function bodies moved to cpp file, some sim settings tweaked
July 25, 2014, 13:58 (GMT)
Fixed crash on edge bevel and edge crease adjust

How didn't I notice that stuff earlier? New transform center code would
fail in these cases.
July 25, 2014, 13:06 (GMT)
Pie menus:

* Click and close for drag style pie menus to work better
* Pie menus now handle letter events for quick selecting items
* Double buttons do not enforce click style (left the code in just in
case, but deactivated the argument for now)
July 25, 2014, 11:47 (GMT)
Fixed a crash when renaming shapes in editmode
July 25, 2014, 11:01 (GMT)
OpenSubdiv: Hook up UV attributes from OSD to GPU_material pipeline

For now active UV map is used for all the attributes, but that's
rather simple to fix now.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021