July 23, 2014, 18:06 (GMT) |
class registration improved |
July 23, 2014, 18:01 (GMT) |
debug output removed |
July 23, 2014, 14:50 (GMT) |
gameengine: scenegraph corrections |
July 23, 2014, 12:07 (GMT) |
gameengine: removing addInitFromFrame hack |
July 23, 2014, 10:22 (GMT) |
gameengine: dataconversion import and whitespace cleanup |
July 23, 2014, 10:12 (GMT) |
doxygen: updating blender version and link to tracker |
July 23, 2014, 06:49 (GMT) |
Merge remote-tracking branch 'origin/master' into soc-2014-bge |
July 23, 2014, 03:27 (GMT) |
NURBS surf eval + derivatives written (not verified), basis cache. |
July 23, 2014, 01:29 (GMT) |
[Ghost Context Refactor] initial commit based on code review of https://developer.blender.org/D643 |
July 22, 2014, 23:15 (GMT) |
Added basic info display to Modal Blend From Shape |
July 22, 2014, 18:01 (GMT) |
Squashed commit of current WIP custom split normals work. Obviously incomplete, just to test new 'testbuild' feature of buildbot. ;) |
July 22, 2014, 14:44 (GMT) |
added debug messages |
July 22, 2014, 13:20 (GMT) |
unused files removed |
July 22, 2014, 13:18 (GMT) |
division on manta_pp and manta_full to switch between full module and pp files |
July 22, 2014, 12:57 (GMT) |
OpenSubdiv: Send proper UV coordinates to the mesh evaluator Doe now only send active UV layer coordinates, which is enough for textured shading but which would need to be extended in order to support full GLSL shaded mode. This slows things down a bit, but afraid it's what we need to pay.. |
July 22, 2014, 11:38 (GMT) |
OpenSubdiv: Made textured view totally ready for UV maps |
July 22, 2014, 11:04 (GMT) |
OpenSubdiv: Remove some code hacks |
July 22, 2014, 10:49 (GMT) |
OpenSubdiv: Update header, it's now purely ours |
July 22, 2014, 10:47 (GMT) |
OpenSubdiv: Proper lighting when in textured shading mode |
July 22, 2014, 08:09 (GMT) |
OpenSubdiv: Some optimizations for cases when mesh is not being displayed |
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Master Commits
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