Blender Git Commits

Blender Git commits from all branches.

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July 23, 2014, 18:06 (GMT)
class registration improved
July 23, 2014, 18:01 (GMT)
debug output removed
July 23, 2014, 14:50 (GMT)
gameengine: scenegraph corrections
July 23, 2014, 12:07 (GMT)
gameengine: removing addInitFromFrame hack
July 23, 2014, 10:22 (GMT)
gameengine: dataconversion import and whitespace cleanup
July 23, 2014, 10:12 (GMT)
doxygen: updating blender version and link to tracker
July 23, 2014, 06:49 (GMT)
Merge remote-tracking branch 'origin/master' into soc-2014-bge
July 23, 2014, 03:27 (GMT)
NURBS surf eval + derivatives written (not verified), basis cache.
July 23, 2014, 01:29 (GMT)
[Ghost Context Refactor] initial commit based on code review of https://developer.blender.org/D643
July 22, 2014, 23:15 (GMT)
Added basic info display to Modal Blend From Shape
July 22, 2014, 18:01 (GMT)
Squashed commit of current WIP custom split normals work.

Obviously incomplete, just to test new 'testbuild' feature of buildbot. ;)
July 22, 2014, 14:44 (GMT)
added debug messages
July 22, 2014, 13:20 (GMT)
unused files removed
July 22, 2014, 13:18 (GMT)
division on manta_pp and manta_full to switch between full module and pp files
July 22, 2014, 12:57 (GMT)
OpenSubdiv: Send proper UV coordinates to the mesh evaluator

Doe now only send active UV layer coordinates, which is enough
for textured shading but which would need to be extended in order
to support full GLSL shaded mode.

This slows things down a bit, but afraid it's what we need to pay..
July 22, 2014, 11:38 (GMT)
OpenSubdiv: Made textured view totally ready for UV maps
July 22, 2014, 11:04 (GMT)
OpenSubdiv: Remove some code hacks
July 22, 2014, 10:49 (GMT)
OpenSubdiv: Update header, it's now purely ours
July 22, 2014, 10:47 (GMT)
OpenSubdiv: Proper lighting when in textured shading mode
July 22, 2014, 08:09 (GMT)
OpenSubdiv: Some optimizations for cases when mesh is not being displayed
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021