July 20, 2014, 11:41 (GMT) |
Merge branch 'master' into opensubdiv-modifier |
July 20, 2014, 11:08 (GMT) |
Paint Curves Transform: * Cursor pivot working. * Expose pivot in paint modes. |
July 20, 2014, 08:47 (GMT) |
cursor transform WIP for curves |
Revision e67bba1 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) July 20, 2014, 08:13 (GMT) |
merge related compile fixes |
July 20, 2014, 06:43 (GMT) |
Merge branch 'master' into temp-array-modifier |
July 20, 2014, 06:32 (GMT) |
Merge branch 'master' into pie-menus Conflicts: source/blender/editors/interface/interface.c source/blender/windowmanager/intern/wm_event_system.c |
Revision f1d6d5a by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) July 20, 2014, 04:34 (GMT) |
Merge branch 'master' into fracture_modifier_oldsim Conflicts: extern/CMakeLists.txt source/blender/blenkernel/intern/rigidbody.c source/blender/editors/interface/interface_templates.c source/blender/editors/object/object_edit.c source/creator/CMakeLists.txt |
July 19, 2014, 02:03 (GMT) |
Warnings fixed, about non used variables. |
July 19, 2014, 02:00 (GMT) |
Method for choose face that serve to build a line gradient flow Method to project vector field on certain face and intersect this with adjacent edges. Fixed problem about computation of gradient field vector, i misinterpreted the matrix representation. |
July 19, 2014, 01:41 (GMT) |
Merge remote-tracking branch 'origin/master' into soc-2014-bge |
July 19, 2014, 01:40 (GMT) |
gameengine scenegraph: whitespace and comment cleanup - KX_BoneParentRelation |
July 18, 2014, 22:41 (GMT) |
Fixed a bad crash while switching shapekeys with topo changes Turned out to be a memory corruption issue due to a stupid 'premature optimization' attempt, used Valgrind to figure out where that was. |
July 18, 2014, 21:20 (GMT) |
Merge remote-tracking branch 'origin/master' into soc-2014-bge |
July 18, 2014, 20:16 (GMT) |
gameengine scenegraph: whitespace and comment cleanup - KX_SlowParentRelation |
July 18, 2014, 19:27 (GMT) |
gameengine scenegraph: small refactor to KX_NormalParentRelation , KX_VertexRelation was not marking changes for it's children |
July 18, 2014, 17:44 (GMT) |
Fixed compilation under GCC |
July 18, 2014, 06:46 (GMT) |
Merge remote-tracking branch 'origin/master' into soc-2014-bge |
July 17, 2014, 20:08 (GMT) |
OpenSubdiv: Attempt to fix compilation error of BGE |
July 17, 2014, 18:04 (GMT) |
OpenSubdiv: Add bits needed for UV mapping support in GLSL shading |
July 17, 2014, 17:06 (GMT) |
OpenSubdiv: Quick tests for GLSL shaded mode It all seems to rather work now, apart from the UVs which are not hooked up yet. For some reason generated coordinates doesn't work as well, not sure about this yet, Using sphere/tangent/etc mapping seems to give proper results, for example http://www.pasteall.org/pic/show.php?id=74096 |
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