June 21, 2014, 18:21 (GMT) |
Merging second round of trasnform patch code review Conflicts: source/blender/editors/transform/transform_manipulator.c |
June 21, 2014, 08:26 (GMT) |
Running Manta in separate thread |
June 21, 2014, 08:25 (GMT) |
vorticity, SDF grids added |
June 21, 2014, 00:25 (GMT) |
Method to compute the gradient field. |
June 20, 2014, 23:53 (GMT) |
Initial structures to compute the gradient field. |
June 20, 2014, 22:45 (GMT) |
Game Engine Scene Graph - documentation cleanup |
June 20, 2014, 22:05 (GMT) |
Got rid of some more gcc warnings in own code |
June 20, 2014, 21:59 (GMT) |
Got rid of most GCC warnings Mostly missing 'static' declarations and some potential bugs. |
June 20, 2014, 21:15 (GMT) |
Game Engine UI cleanup: Adding missing 'not available' labels in empty panels |
June 20, 2014, 10:54 (GMT) |
Game Engine UI cleanup: removing Scene/Active Clip |
June 20, 2014, 08:40 (GMT) |
Update CUEW in order to solve compilation error on Windows |
June 20, 2014, 07:45 (GMT) |
Merge remote-tracking branch 'origin/master' into soc-2014-bge |
June 20, 2014, 01:11 (GMT) |
Fix recursive menus respawning on selection Fix here is a bit hacky, we do not draw the menu and we simply await for key release to stop the handler, or else the pie menu gets respawned immediately. |
June 20, 2014, 00:58 (GMT) |
Allow recursive menus in pies. By returning the handler function to the general menu recursive section. we can handle any menus that exist in the pie pieces. For now the drag/release style pies do not work very well with this (menu is respawned as soon as we select something in the child menu) but I hope this can be improved further. |
June 19, 2014, 20:25 (GMT) |
Minor bug fixes and several correction. |
June 19, 2014, 17:42 (GMT) |
Merge remote-tracking branch 'origin/master' into soc-2014-bge |
June 19, 2014, 13:05 (GMT) |
method for transforming meshes back from [-1,1] coords; sdf fields for obstacles and inflow meshes added |
June 19, 2014, 11:49 (GMT) |
Fix compilation on gcc (minimalist changes, only tackled errors, not warnings). Fixed two cases of 'code before var declarations'. Did not touch to missing 'static' for functions, nor 'UNUSED' parameters... |
June 19, 2014, 07:02 (GMT) |
rootchan variables are unused for constructing relations. |
June 19, 2014, 06:57 (GMT) |
Simplified operation building: Use ID pointers and component identifiers directly instead of passing around nodes. This is to some degree a revert of previous changes to add such nodes explicitly. However, it only applies to ID and component nodes, which are really nothing more than categories (sorting operations by ID and components). The only exception now are the node tree build functions, which still take a "owner_node" and need to be looked at. |
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Master Commits
MiikaHweb | 2003-2021