Blender Git Commits

Blender Git commits from all branches.

Page: 2633 / 2888

May 2, 2014, 23:52 (GMT)
Cycles-Bake: fix for swizzle (negative was positive and vice-versa)
May 2, 2014, 22:03 (GMT)
Reuse old regular drawing even in cycles for non-material mode in
texture paint. This enables us to see stencil masking even then.
May 2, 2014, 18:10 (GMT)
hmm motionblur did work now ? strange... so commiting this as well
May 2, 2014, 18:03 (GMT)
attempt to enable deform motionblur, FAIL... (object is not rendered at all)
May 2, 2014, 15:50 (GMT)
enabled dependsOnTime...
May 2, 2014, 14:18 (GMT)
fixed the halving again
May 2, 2014, 13:16 (GMT)
deactivate plain voronoi fracture
May 2, 2014, 12:23 (GMT)
crash fix, return null if visible mesh is null
May 2, 2014, 11:46 (GMT)
some constraint change crash fixes
May 2, 2014, 09:22 (GMT)
some memory leak hunting, but some are still there
May 2, 2014, 09:09 (GMT)
Bring back face debug print
May 2, 2014, 08:37 (GMT)
removed "fracture level" stuff, did not work properly under windows...
May 2, 2014, 06:48 (GMT)
Fallback simple subdivisions to legacy code

For until OpenSubdiv case is capable of handling simple subsurf
let's fallback to legacy implementation rather than doing CC
subdivisions.

Not really sure we'll be able to have a single implementation
for bot of the cases, but bet simple subsurf might be re-done
real easy once we clean up the CCG structures for the osd.
May 2, 2014, 00:42 (GMT)
Initial support of UVs subdivisions

This mainly solves wrong memory access for now making
blender free from crashes and weird looking meshes.

However it's still not fully proper UV subdivisions,
seems seams are to be marked as crease of 1.0 in order
to be compatible with legacy UVs subdivisions.
May 1, 2014, 22:49 (GMT)
Code cleanup: make branch closer to master

There were some experiment changes which weren't fully removed.
May 1, 2014, 22:47 (GMT)
Corrected base vertices counting

Since ptex faces change we don't need to tessellate non-quads
manually hence we shouldn't allocate extra vertices. It's all
up to OpenSubdiv now.
May 1, 2014, 22:41 (GMT)
Added some magic to support NGons

Seems tris and ngons are working now, however need
some much more intense testing.
May 1, 2014, 21:49 (GMT)
Simplify NGons code by using ptex faces

OpenSubdiv actually splits ngons and triangles into quads
in the same exact way as we need it for grids. Take advantage
of this and simplify our code.

TODO: Ngon edges are still giving issues tho.
May 1, 2014, 17:45 (GMT)
fix for warning; unnecessary semicolon...
May 1, 2014, 17:15 (GMT)
crash fix attempt for loading fractured blends
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021