May 2, 2014, 23:52 (GMT) |
Cycles-Bake: fix for swizzle (negative was positive and vice-versa) |
May 2, 2014, 22:03 (GMT) |
Reuse old regular drawing even in cycles for non-material mode in texture paint. This enables us to see stencil masking even then. |
Revision cad0e8f by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 2, 2014, 18:10 (GMT) |
hmm motionblur did work now ? strange... so commiting this as well |
Revision 9911009 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 2, 2014, 18:03 (GMT) |
attempt to enable deform motionblur, FAIL... (object is not rendered at all) |
Revision e47b305 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 2, 2014, 15:50 (GMT) |
enabled dependsOnTime... |
Revision 1cdc116 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 2, 2014, 14:18 (GMT) |
fixed the halving again |
Revision 3453390 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 2, 2014, 13:16 (GMT) |
deactivate plain voronoi fracture |
Revision ed2c7c7 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 2, 2014, 12:23 (GMT) |
crash fix, return null if visible mesh is null |
Revision cffb510 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 2, 2014, 11:46 (GMT) |
some constraint change crash fixes |
Revision caf9d08 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 2, 2014, 09:22 (GMT) |
some memory leak hunting, but some are still there |
May 2, 2014, 09:09 (GMT) |
Bring back face debug print |
Revision d7bbdab by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 2, 2014, 08:37 (GMT) |
removed "fracture level" stuff, did not work properly under windows... |
May 2, 2014, 06:48 (GMT) |
Fallback simple subdivisions to legacy code For until OpenSubdiv case is capable of handling simple subsurf let's fallback to legacy implementation rather than doing CC subdivisions. Not really sure we'll be able to have a single implementation for bot of the cases, but bet simple subsurf might be re-done real easy once we clean up the CCG structures for the osd. |
May 2, 2014, 00:42 (GMT) |
Initial support of UVs subdivisions This mainly solves wrong memory access for now making blender free from crashes and weird looking meshes. However it's still not fully proper UV subdivisions, seems seams are to be marked as crease of 1.0 in order to be compatible with legacy UVs subdivisions. |
May 1, 2014, 22:49 (GMT) |
Code cleanup: make branch closer to master There were some experiment changes which weren't fully removed. |
May 1, 2014, 22:47 (GMT) |
Corrected base vertices counting Since ptex faces change we don't need to tessellate non-quads manually hence we shouldn't allocate extra vertices. It's all up to OpenSubdiv now. |
May 1, 2014, 22:41 (GMT) |
Added some magic to support NGons Seems tris and ngons are working now, however need some much more intense testing. |
May 1, 2014, 21:49 (GMT) |
Simplify NGons code by using ptex faces OpenSubdiv actually splits ngons and triangles into quads in the same exact way as we need it for grids. Take advantage of this and simplify our code. TODO: Ngon edges are still giving issues tho. |
Revision 0da7bcb by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 1, 2014, 17:45 (GMT) |
fix for warning; unnecessary semicolon... |
Revision 13b97bb by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 1, 2014, 17:15 (GMT) |
crash fix attempt for loading fractured blends |
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