June 24, 2021, 08:47 (GMT) |
Fix possible "run-away" error state in Cycles X If the path tracing kernel encountered an error, it could cause wrong code paths to trigger in the GPU implementation of the display update. For example, an error state in the path trace should not mate the display update to attempt to roll-back from interop update to naive one. |
June 24, 2021, 08:05 (GMT) |
adaptive_cloth: mesh: fix failing test Mesh_Read Turns out auto doesn't automatically use references even if the function is returning a reference, need to do `auto &`. |
June 24, 2021, 07:58 (GMT) |
adaptive_cloth: better debug print |
June 24, 2021, 07:42 (GMT) |
Fix display half-float allocation in Cycles X The comment and check was stating that allocation will happen for the final resolution, while the actual allocation was using the currently effective resolution. Should fix random memory access issues for the viewport render. |
June 24, 2021, 06:35 (GMT) |
adaptive_cloth: operator << overload for debug printing |
June 24, 2021, 06:24 (GMT) |
Set cut and delete point to work on mouse release |
June 24, 2021, 05:34 (GMT) |
Fixed bug where cut doesn't work on cyclic curves |
June 24, 2021, 05:32 (GMT) |
bli: generational_arena: ConstIterator ConstIterator is an iterator where the Iterator cannot change the value stored by the iterator. |
June 24, 2021, 05:00 (GMT) |
adaptive_cloth: test: mesh: read(), fails, need to find fix |
June 24, 2021, 04:28 (GMT) |
Merge branch 'master' into temp-geometry-nodes-curve-deform-node |
June 24, 2021, 03:07 (GMT) |
Fix unused variable warning |
Revision 1f70e8b by Fabian Schempp (gsoc-2021-porting-modifiers-to-nodes-solidify, soc-2021-porting-modifiers-to-nodes_all) June 23, 2021, 23:37 (GMT) |
- changes based on review by Hans Goudey. |
June 23, 2021, 22:58 (GMT) |
Add comments, minor cleanup, remove debug statements |
June 23, 2021, 22:48 (GMT) |
Merge branch 'master' into refactor-vertex-group-names |
June 23, 2021, 22:42 (GMT) |
Refactor: Move vertex group names to object data (WIP) As explained in T88951, the list of vertex group names is currently stored separately per object, even though vertex group data is stored on the geometry. This tends to complicate code and cause bugs, especially as geometry is created procedurally and tied less closely to objects. This commit moves the storage of `bDeformGroup` to `Mesh`, `Lattice`, and `bGPdata` instead of `Object`. In order to avoid dramatically changing existing code, I introduced a helper function to access the list of names given just the object. TODO: - Move the active group index to the object as well. - Possibly move the Python API for vertex groups to object data. Differential Revision: https://developer.blender.org/D11689 |
Revision ecc67c1 by Fabian Schempp (gsoc-2021-porting-modifiers-to-nodes-solidify, soc-2021-porting-modifiers-to-nodes_all) June 23, 2021, 22:40 (GMT) |
- changes based on review by Hans Goudey. |
June 23, 2021, 22:04 (GMT) |
Merge branch 'nv-usd-importer' of https://gitlab-master.nvidia.com/omniverse/blender into omniverse |
June 23, 2021, 22:01 (GMT) |
Merge branch 'usd-importer-T81257-merge' of https://gitlab-master.nvidia.com/omniverse/blender into nv-usd-importer |
June 23, 2021, 21:39 (GMT) |
USDStageReader minor cleanup. Using 'if' instead of 'else if' for consistency. |
June 23, 2021, 21:13 (GMT) |
Merged latest branch usd-importer-T81257-merge. |
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