December 28, 2021, 18:24 (GMT) |
Viewport Compositor: Port Chroma Key node This patch ports the Chroma Key node to the viewport compositor. The shader is a straightforward port of the compositor code. |
December 28, 2021, 17:49 (GMT) |
Viewport Compositor: Port RGB node This patch ports the RGB node to the viewport compositor. |
December 28, 2021, 17:49 (GMT) |
Viewport Compositor: Port Value node This patch ports the Value node to the viewport compositor. |
December 28, 2021, 17:49 (GMT) |
Viewport Compositor: Port Split Viewer node This patch ports the Split Viewer node to the viewport compositor. |
December 28, 2021, 17:49 (GMT) |
Viewport Compositor: Port Box Mask node This patch ports the Box Mask node to the viewport compositor. |
December 28, 2021, 17:49 (GMT) |
Viewport Compositor: Port Ellipse Mask node This patch ports the Ellipse Mask node to the viewport compositor. |
December 28, 2021, 17:49 (GMT) |
Viewport Compositor: Port Channel Key node This patch ports the Channel Key node to the viewport compositor. The shader is a straightforward port of the compositor code. |
December 28, 2021, 17:49 (GMT) |
Viewport Compositor: Port Vector Curves node This patch ports the Vector Curves node to the viewport compositor. A variant of the existing vector_curves was added to work without mixing and the inputs were reduced to vec3 because vec4 are superfluous. |
December 28, 2021, 17:47 (GMT) |
Viewport Compositor: Complete Alpha Over node This patch adds the missing premultiplication handling for the Alpha Over node. The shader is a straightforward port of the compositor code. |
December 28, 2021, 17:47 (GMT) |
Viewport Compositor: Port Convert Alpha node This patch ports the Convert Alpha node to the viewport compositor. The shader is a straightforward port of the compositor code. |
December 28, 2021, 17:47 (GMT) |
Viewport Compositor: Port Color Ramp node This patch ports the Color Ramp node to the viewport compositor. The shading color ramp shader was moved into a common directory to be used by both materials and the compositor. |
December 28, 2021, 17:47 (GMT) |
Viewport Compositor: Port Separate/Combine nodes This patch ports the Separate/Combine nodes to the viewport compositor. The shader is a straightforward port of the compositor code. |
December 28, 2021, 17:47 (GMT) |
Viewport Compositor: Port Math node This patch ports the Math node to the viewport compositor. The shading math shader was moved into a common directory to be used by both materials and the compositor. |
December 28, 2021, 17:47 (GMT) |
Viewport Compositor: Port RGB To BW node This patch ports the RGB To BW node to the viewport compositor. The shader is a straightforward port of the compositor code. |
December 28, 2021, 17:47 (GMT) |
Viewport Compositor: Port Set Alpha node This patch ports the Set Alpha node to the viewport compositor. The shader is a straightforward port of the compositor code. |
December 28, 2021, 17:47 (GMT) |
Viewport Compositor: Port Map Range node This patch ports the Map Range node to the viewport compositor. The shader is a straightforward port of the compositor code. |
December 28, 2021, 17:47 (GMT) |
Viewport Compositor: Port Map Value node This patch ports the Map Value node to the viewport compositor. The shader is a straightforward port of the compositor code. |
December 28, 2021, 17:47 (GMT) |
Viewport Compositor: Port Normal node This patch ports the Normal node to the viewport compositor. The shader is a straightforward port of the compositor code. |
December 28, 2021, 17:47 (GMT) |
Viewport Compositor: Port RGB Curves node This patch ports the RGB Curves node to the viewport compositor. The curves code was mostly rewritten in a common directory to be used by both the material and compositor nodes. The new code avoids code duplication by moving common code into BKE curve mapping functions. It also avoids ambiguous data embedding into gradient vectors and avoids redundancies. Finally, a film-like implementation was added. |
December 28, 2021, 17:21 (GMT) |
Viewport Compositor: Port Posterize node This patch ports the Posterize node to the viewport compositor. The shader is a straightforward port of the compositor code. |
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