June 27, 2020, 18:26 (GMT) |
Fluid: Added display support for grid lines |
June 27, 2020, 16:23 (GMT) |
Add texture transform options, Blender version comment. Two texture transform options, out of several, are supported now: - Translation (origin offset) (syntax: "-o u v w") - Scale (syntax: "-s u v w") For Normal Map textures, Strength (bump multiplier) (syntax: "-bm s") is also added. I had to temporarily replace `nodeFindSocket` with its own implementation to be able to build, since it doesn't accept `const bNode*` which we're using everywhere. I proposed a simple fix: D8142 for that. If and when it gets committed, I'll remove the duplicate code. Blender version string is also added in the MTL file. Test file: {F8647881} |
Revision 2eba146 by TempoDev (soc-2020-custom-menus) June 27, 2020, 15:23 (GMT) |
Custom Menu: add submenu item |
Revision 8f1d640 by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) June 27, 2020, 13:54 (GMT) |
LANPR: GP Lineart modifier file r/w now working. |
Revision 5b16ae0 by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) June 27, 2020, 13:24 (GMT) |
LANPR: GP modifier basic UI complete. |
June 27, 2020, 13:19 (GMT) |
Move code to namespace blender; clang-format |
June 27, 2020, 13:12 (GMT) |
Merge branch 'master' into soc-2020-io-performance |
June 27, 2020, 13:06 (GMT) |
Add support for exporting Material Library file **Why not reuse the `write_mtl` in `export_obj.py` ?** Because there are no benefits except saving some time now, only to later waste it in debugging or extending it. Having it in C++ provides easy extensibility when we need to add more nodes' support without having to modify node_utils.py, which itself is a hardcoded wrapper for BSDF and normal map shader nodes. Quick Summary: If export_params->export_materials is true, we create an empty MTL file with the same name (not extension, of course) in the same directory. `frame_writer` writes its name (with extension) to the OBJ file, to reference it, as per format specs. MTLWriter class is added in the new files. It uses NodeTreeRef committed recently in rBe1cc9aa7f281 for a faster way to find two linked sockets. `frame_writer` instantiates an MTLWriter for an object which then *appends* that object's material to the previously created MTL file. |
Revision dea7176 by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) June 27, 2020, 12:38 (GMT) |
LANPR: Modifier properties added. |
June 27, 2020, 12:31 (GMT) |
GPencil: Fix selection |
June 27, 2020, 11:28 (GMT) |
Merge branch 'soc-2020-greasepencil-curve' of git.blender.org:blender into soc-2020-greasepencil-curve |
Revision 77115c8 by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) June 27, 2020, 11:02 (GMT) |
LANPR: Main panel should also show in Workbench. |
June 27, 2020, 11:02 (GMT) |
Fluid: Minor refactoring change in workbench volume fragment shader Using in-built functions instead of conditional operator |
Revision 141fa71 by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) June 27, 2020, 10:06 (GMT) |
LANPR: Added back chaining threshold values. |
Revision e09d0b1 by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) June 27, 2020, 08:21 (GMT) |
LANPR: Object LANPR panel name change to Lineart. |
Revision 554ae0b by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) June 27, 2020, 08:11 (GMT) |
LANPR: UI name fixes. |
Revision cc2a195 by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) June 27, 2020, 08:08 (GMT) |
Refactor: LANPR file names changed to lineart. |
Revision cb676fa by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) June 27, 2020, 07:58 (GMT) |
Refactor: All struct names changed to Lineart |
Revision ef33474 by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) June 27, 2020, 07:27 (GMT) |
Refactor: DNA names and python references for LANPR. |
Revision 0abac43 by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) June 27, 2020, 06:50 (GMT) |
Refactor: Rename LANPR to LineArt in DNA and compiler options |
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