Blender Git Commits

Blender Git "builtin-simulation-nodes" branch commits.

Page: 104 / 122

April 8, 2019, 16:35 (GMT)
more generic function to find relevant sockets in a function graph
April 8, 2019, 16:34 (GMT)
utility functions for set and map
April 8, 2019, 15:29 (GMT)
new Float Range node
April 8, 2019, 15:06 (GMT)
fix inferencing of vectorized nodes
April 8, 2019, 15:03 (GMT)
fix probing function
April 8, 2019, 14:13 (GMT)
remove "small" from some type names
April 8, 2019, 14:01 (GMT)
faster adding to array lookup
April 8, 2019, 10:39 (GMT)
don't use llvm fgraph execution for now
April 8, 2019, 10:35 (GMT)
cleanup array lookup structure
April 7, 2019, 18:22 (GMT)
method to pop item from map
April 7, 2019, 17:44 (GMT)
End all files with a newline
April 7, 2019, 15:21 (GMT)
Merge branch 'master' into functions
April 7, 2019, 15:17 (GMT)
Fix Sin operation in Float Math node

The patch only fixed the python part. I added the c++ part.

Differential Revision: https://developer.blender.org/D4658
April 7, 2019, 15:01 (GMT)
Use actual hash tables instead of linear search

The hash functions themselves are not optimized yet.
April 6, 2019, 22:01 (GMT)
rename ptr to rna to avoid confusing with actual pointers
April 6, 2019, 21:54 (GMT)
vectorize Float Math node
April 6, 2019, 21:43 (GMT)
remove some redundency
April 6, 2019, 21:42 (GMT)
allow lazy tuple call in fgraph ir generation
April 6, 2019, 21:24 (GMT)
cleanup vectorized node inserters
April 6, 2019, 21:07 (GMT)
cleanup and vectorize Vector Math node
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021