Blender Git "builtin-simulation-nodes" branch commits. Page: 105 / 122 April 6, 2019, 20:50 (GMT) | use function name prefix for inserters
| April 6, 2019, 20:42 (GMT) | improve method names
| April 6, 2019, 20:27 (GMT) | remove BuilderContext
| April 6, 2019, 20:13 (GMT) | rename Builder to GraphBuilder
| April 6, 2019, 20:08 (GMT) | move BuilderContext into Builder
| April 6, 2019, 19:48 (GMT) | use common prefix for type getters
| April 6, 2019, 19:44 (GMT) | use common prefix for function getters
| April 6, 2019, 19:18 (GMT) | cleanup auto vectorization function
| April 6, 2019, 19:06 (GMT) | vectorized Separate Vector node
| April 6, 2019, 16:52 (GMT) | Merge branch 'master' into functions
| April 6, 2019, 16:46 (GMT) | simplify execution stack management
| April 6, 2019, 16:14 (GMT) | remove debug print
| April 6, 2019, 16:12 (GMT) | higher level macro for tuple allocation
| April 6, 2019, 16:05 (GMT) | automatically destruct stack allocated tuples in c++
| April 6, 2019, 15:21 (GMT) | initial generic automatic vectorization, used in Combine Vector node
| April 6, 2019, 13:23 (GMT) | Implicit conversion from individual elements to lists
| April 6, 2019, 12:58 (GMT) | vectorized output sockets don't need a property
| April 6, 2019, 10:00 (GMT) | List Length node and fail early when socket types don't match
| April 6, 2019, 09:05 (GMT) | Vectorization support for Node UI
| April 5, 2019, 17:31 (GMT) | initial IR for vector addition
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