Blender Git Commit Log
Git Commits -> Revision 0feca5f
Revision 0feca5f by Jacques Lucke (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 12, 2020, 11:20 (GMT) |
Geometry Nodes: initial object socket support The fundamental difference between object sockets and the other existing data sockets is that an object is an ID data block. Changing the value of an object socket also changes the depsgraph. The modifier has to analyse the node tree to figure out which other objects it depends on. Currently, this is done very simply by just looping over all sockets and collecting the objects. In the future this can be improved by also figuring out what components of an object are needed. Instead of passing object pointers around in the node tree, we actually use a handle. This handle is just a number internally that identifies a specific object. The conversion between handles and object pointers is done using a map that is provided by the modifier. This approach has a couple of benefits. It protects us a bit from passing around pointers that are not known to the modifier and therefore are not in the depsgraph. Furthermore, the object pointer can change while the handle stays the same. This is not important right now, but is not unlikely to become useful in the future. The API for how nodes access object pointers is not ideal yet and will be improved in the future. |
Commit Details:
Full Hash: 0feca5f07da1d04b3c4bd72c96090389aab6f301
Parent Commit: 2984fb2
Lines Changed: +109, -15