January 14, 2020, 12:30 (GMT) |
Move filling data and orig pointers evaluation to Depsgraph |
January 14, 2020, 11:00 (GMT) |
Merge branch 'greasepencil-refactor' into temp-gpencil-eval |
January 14, 2020, 11:00 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
January 14, 2020, 10:59 (GMT) |
Merge branch 'master' into greasepencil-object |
January 14, 2020, 10:56 (GMT) |
Use index to get evaluated frame |
January 14, 2020, 10:33 (GMT) |
Split triangulation calculation |
January 14, 2020, 10:08 (GMT) |
Cleanup: clarify comments |
January 14, 2020, 10:02 (GMT) |
Cleanup: Split assign pointers |
January 13, 2020, 17:10 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
January 13, 2020, 17:09 (GMT) |
Merge branch 'master' into greasepencil-object |
January 13, 2020, 10:46 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
January 13, 2020, 10:45 (GMT) |
Merge branch 'master' into greasepencil-object |
January 13, 2020, 09:20 (GMT) |
More changes to make eval |
January 12, 2020, 12:08 (GMT) |
Minimum process working but very slow |
January 12, 2020, 12:08 (GMT) |
GPencil: Test to move cache to datablock This move the cache and assign orig pointers to Stroke and Points |
January 12, 2020, 09:04 (GMT) |
GPencil: Fix missing Vertex Top options in texture material |
January 12, 2020, 08:57 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
January 12, 2020, 08:56 (GMT) |
Merge branch 'master' into greasepencil-object |
Revision 50da5bf by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) January 11, 2020, 23:40 (GMT) |
GPencil: Refactor: Remove per layer random color jitter in wireframe This is barely noticeable and makes it more confusing than anything in the code. It's also faster and follow solid mode more closely. |
Revision c6ac861 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) January 11, 2020, 19:28 (GMT) |
GPencil: Refactor: Fix gradient behavior in texture color mode |
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