Revision 81436b9 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 12, 2019, 21:33 (GMT) |
GPencil: Refactor: Implement Object sorting |
December 12, 2019, 19:24 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
December 12, 2019, 19:24 (GMT) |
GPencil: Fix missing context menu in Sculpt |
December 12, 2019, 15:03 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
December 12, 2019, 15:02 (GMT) |
Merge branch 'master' into greasepencil-object |
December 12, 2019, 14:52 (GMT) |
GPencil: Disable line for testing |
December 12, 2019, 14:50 (GMT) |
GPencil: Remove Stencil Mask and Mix for Fill material This is part of the refactor of the darwing engine. |
December 12, 2019, 14:39 (GMT) |
GPencil: Fix old files using Stencil Mask |
December 12, 2019, 09:07 (GMT) |
GPencil: Remove properties use_stroke_pattern and use_stroke_texture_mix WIP: Still the flags are used in drawing code to keep old files running and compare results. Need to be removed later. |
December 12, 2019, 08:34 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
December 12, 2019, 08:32 (GMT) |
Merge branch 'master' into greasepencil-object Conflicts: release/scripts/startup/bl_ui/properties_data_modifier.py release/scripts/startup/bl_ui/properties_paint_common.py release/scripts/startup/bl_ui/space_toolsystem_toolbar.py |
December 12, 2019, 08:30 (GMT) |
GPencil: Set Vertex Paint Opacity and Tint Factor to PROP_FACTOR |
Revision 5cf56f6 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 12, 2019, 02:05 (GMT) |
GPencil: Refactor: Implement layer tint |
Revision 6e1eaa9 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 12, 2019, 01:47 (GMT) |
GPencil: Refactor: Fix Fills texture color mixing |
Revision 2494b98 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 12, 2019, 01:24 (GMT) |
GPencil: Refactor: Improve stroke color mixing support This is a more simple implementation. Blending is done in a way that it supports the stencil functionallity out of the box. It is compatible with vertex paint, stroke material color and texture color without exclusivity. UI need to be reworked to remove the stencil option. |
Revision 9ad8f9e by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 12, 2019, 01:24 (GMT) |
GPencil: Refactor: Add Dots & Square drawing type Also add vertex color opacity |
Revision f883a9c by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 12, 2019, 01:24 (GMT) |
GPencil: Refactor: Add UV / Texture support to strokes |
December 11, 2019, 16:48 (GMT) |
GPencil: Change order of the UI parameters for materials |
December 11, 2019, 16:31 (GMT) |
GPencil: Change step for Mix factors The old step value was too high. |
December 11, 2019, 15:48 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
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