December 12, 2019, 08:32 (GMT) |
Merge branch 'master' into greasepencil-object Conflicts: release/scripts/startup/bl_ui/properties_data_modifier.py release/scripts/startup/bl_ui/properties_paint_common.py release/scripts/startup/bl_ui/space_toolsystem_toolbar.py |
December 12, 2019, 08:30 (GMT) |
GPencil: Set Vertex Paint Opacity and Tint Factor to PROP_FACTOR |
Revision 5cf56f6 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 12, 2019, 02:05 (GMT) |
GPencil: Refactor: Implement layer tint |
Revision 6e1eaa9 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 12, 2019, 01:47 (GMT) |
GPencil: Refactor: Fix Fills texture color mixing |
Revision 2494b98 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 12, 2019, 01:24 (GMT) |
GPencil: Refactor: Improve stroke color mixing support This is a more simple implementation. Blending is done in a way that it supports the stencil functionallity out of the box. It is compatible with vertex paint, stroke material color and texture color without exclusivity. UI need to be reworked to remove the stencil option. |
Revision 9ad8f9e by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 12, 2019, 01:24 (GMT) |
GPencil: Refactor: Add Dots & Square drawing type Also add vertex color opacity |
Revision f883a9c by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 12, 2019, 01:24 (GMT) |
GPencil: Refactor: Add UV / Texture support to strokes |
December 11, 2019, 16:48 (GMT) |
GPencil: Change order of the UI parameters for materials |
December 11, 2019, 16:31 (GMT) |
GPencil: Change step for Mix factors The old step value was too high. |
December 11, 2019, 15:48 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
December 11, 2019, 15:46 (GMT) |
Merge branch 'master' into greasepencil-object |
December 11, 2019, 15:43 (GMT) |
GPencil: Remove Checker Fill mode This mode is redundant with textures and only adds complexity for something that can be solved easily using a checker texture. Also, old files are patched as SOLID fill. |
December 11, 2019, 15:19 (GMT) |
Gpencil: Cleanup unused code |
Revision daf1a4f by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 11, 2019, 15:15 (GMT) |
Cleanup: GPencil: Use different random values for random effects |
Revision b1ac810 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 11, 2019, 14:53 (GMT) |
Cleanup: GPencil: Rework code for clarity and remove compiler warnings This should not change anythign |
Revision 25af6df by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 11, 2019, 12:55 (GMT) |
GPU: VertexFormat: Fix assert off by one |
Revision 985a9db by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 11, 2019, 12:55 (GMT) |
GPencil: Refactor: Add basic vertex color support |
December 11, 2019, 10:39 (GMT) |
GPencil: Fix error in Transform Fill This code was damaged during a merge. |
December 11, 2019, 10:31 (GMT) |
GPencil: Fix TRansform Fill UV error During a merge, we removed this by error. |
December 11, 2019, 09:35 (GMT) |
GPencil: Rename "Boxes" mode to "Squares" |
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