Blender Git Commits

Blender Git "hair_immediate_fixes" branch commits.

Page: 11 / 32

November 16, 2014, 13:59 (GMT)
Nicer hashing functionality for sim debugging using a variadic macro
to support multiple hash identifiers.

Using explicit hashing functions for every sim debug call defeats the
purpose of having a quick feedback system. Now this can be done simply
by passing an arbitrary number of hash inputs (integers) at the end of
the function calls, which are then combined by a system of variadic
macros (based on the ELEM feature). Up to 8 identifiers are supported
currently, but more could be added easily if needed.
November 15, 2014, 19:52 (GMT)
Merge branch 'master' into gooseberry
November 15, 2014, 14:07 (GMT)
Merge branch 'hair_immediate_fixes' into gooseberry

Conflicts:
release/scripts/startup/bl_ui/properties_particle.py
source/blender/editors/physics/particle_edit.c
source/blender/makesdna/DNA_modifier_types.h
source/blender/physics/intern/BPH_mass_spring.cpp
source/blender/physics/intern/hair_volume.cpp
source/blender/physics/intern/implicit.h
source/blender/physics/intern/implicit_blender.c
source/blender/physics/intern/implicit_eigen.cpp
November 15, 2014, 13:40 (GMT)
Merge branch 'master' into hair_immediate_fixes

Conflicts:
source/blender/blenkernel/intern/implicit.c
November 15, 2014, 13:15 (GMT)
Merge branch 'master' into gooseberry
November 15, 2014, 11:40 (GMT)
Some tweaking of value ranges for hair target density and removed
density factor (already included in grid velocity).
November 14, 2014, 22:52 (GMT)
Ensure View3D fx when using them, prevents some crashes with old files
November 14, 2014, 18:55 (GMT)
Fix SSAO not being constant in camera view.
November 14, 2014, 16:11 (GMT)
Inverted effect of target density was unstable, the divergence term
needs to be substracted instead.
November 14, 2014, 15:48 (GMT)
Use dedicated debug values in cloth settings instead of abusing unused
other values.
November 14, 2014, 14:51 (GMT)
Fixed wrong stride values used for offsetting the index of Eigen values.

The Eigen solver for hair grids uses an extra margin of 1, which means
greater stride values.
November 14, 2014, 14:36 (GMT)
Merge branch 'terrible_consequencer' into gooseberry

Conflicts:
source/blender/editors/space_sequencer/sequencer_draw.c
November 14, 2014, 14:35 (GMT)
Gooseberry request, snap frame marker during frame setting by holding
ctrl key
November 14, 2014, 14:07 (GMT)
Merge branch 'master' into terrible_consequencer

Conflicts:
source/blender/editors/space_sequencer/sequencer_draw.c
November 14, 2014, 13:55 (GMT)
Hair grid code was using an invalid hair segment at each hair end with
zero vectors, leading to bad density values.
November 14, 2014, 13:46 (GMT)
Merge branch 'viewport_experiments' into gooseberry
November 14, 2014, 13:45 (GMT)
A bunch of debug drawing changes.
November 14, 2014, 13:45 (GMT)
Fix T42596 crash with DOF on MacOS.

Compiler failed on last shader and failure was not detected. However
compiler error also revealed a blurring error as well :)
November 14, 2014, 13:41 (GMT)
Corrected the divergence and gradient calculation for the hair grid
solver input and output.

This uses the central difference method (instead of combined forward/
backward difference), which makes it easier to correctly account for
grid borders.
November 14, 2014, 13:34 (GMT)
Merge branch 'master' into gooseberry
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021