Revision 4322085 by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, viewport_experiments) November 4, 2014, 14:25 (GMT) |
Only show properties if not in camera view, else direct user to camera properties |
Revision 9480ced by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) November 4, 2014, 13:48 (GMT) |
Avoid freeing and reading/writing NULL pointers. Should not happen often but better guard against it. |
Revision 4aad147 by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, viewport_experiments) November 4, 2014, 13:30 (GMT) |
Support camera GPU parameters when looking/rendering through camera in the viewport. |
Revision b550e78 by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, viewport_experiments) November 4, 2014, 13:30 (GMT) |
Use own file for GPU option types. * Add gpu options for depth of field to camera - still inactive. * GPUFXOptions now passed to the compositing system startup so users can swap options if they wish to This commit changes read-write data again, people should reset their values again (sorry for that but this is still WIP) |
Revision 3a87fb5 by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) November 4, 2014, 13:28 (GMT) |
Support camera GPU parameters when looking/rendering through camera in the viewport. |
Revision f89fab3 by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) November 4, 2014, 12:02 (GMT) |
Use own file for GPU option types. * Add gpu options for depth of field to camera - still inactive. * GPUFXOptions now passed to the compositing system startup so users can swap options if they wish to This commit changes read-write data again, people should reset their values again (sorry for that but this is still WIP) |
Revision ca0a0ab by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) November 4, 2014, 10:24 (GMT) |
Merge branch 'terrible_consequencer' into gooseberry |
Revision 46b787b by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) November 4, 2014, 10:12 (GMT) |
Merge branch 'viewport_experiments' into gooseberry Conflicts: source/blender/makesdna/DNA_view3d_types.h |
Revision c73b7a6 by Campbell Barton (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) November 4, 2014, 08:23 (GMT) |
Merge branch 'master' into gooseberry |
Revision 46cc844 by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, viewport_experiments) November 3, 2014, 19:20 (GMT) |
Offscreen rendering for viewport FX. This is working mostly from the 3D viewport currently, rendering from the render buttons or the sequencer will not use the FX yet. Still it's a solid step towards that direction. Also moved options out of the v3d struct. Old options will be lost and people may get some warnings, however simply enableing and disabling one of the compositing settings will bring the controls back. |
Revision 038c0d5 by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, terrible_consequencer) November 3, 2014, 14:51 (GMT) |
fix some errors |
Revision 4139dea by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, terrible_consequencer) November 3, 2014, 14:45 (GMT) |
Merge branch 'master' into terrible_consequencer Conflicts: source/blender/editors/include/UI_view2d.h source/blender/editors/space_sequencer/sequencer_edit.c |
Revision 7798ecd by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, viewport_experiments) November 3, 2014, 13:06 (GMT) |
Add another level of small blur to bridge between no/medium blurring. Algorithm used is now a full implementation of "Practical Post-Process depth of field", presented here [1], with a few modifications as to how circle of confusion is applied at the final pass. [1] http://http.developer.nvidia.com/GPUGems3/gpugems3_ch28.html |
Revision 78d42f7 by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, viewport_experiments) November 3, 2014, 08:56 (GMT) |
Merge branch 'master' into viewport_experiments |
Revision fbb2c79 by Campbell Barton (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) November 1, 2014, 19:27 (GMT) |
Color Wire: improve method of tinting colors also improve method to ensure contrast with background |
Revision eb8a09d by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, viewport_experiments) October 31, 2014, 20:23 (GMT) |
DOF effect works :) |
Revision b455f80 by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) October 31, 2014, 20:20 (GMT) |
Unused leftover debug variable. |
Revision 6a2ea7e by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) October 31, 2014, 19:29 (GMT) |
Reimplemented the voxel texture type for displaying hair continuum grids. |
Revision 12657f7 by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) October 31, 2014, 16:10 (GMT) |
Expose hair grid info in the RNA (read-only); it can be useful for debugging purposes. |
Revision adcdb43 by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) October 31, 2014, 15:33 (GMT) |
Debug visualization code of a slice of the hair velocity vector field. |
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