Revision a897c8e by Germano Cavalcante August 2, 2019, 04:49 (GMT) |
Fix unreported: length measure displayed on the "Sequence Slide" operator panel |
Revision 2074d85 by Campbell Barton August 2, 2019, 04:32 (GMT) |
Docs: correct comment for PROP_THICK_WRAP |
Revision 81dc76c by Germano Cavalcante August 2, 2019, 04:15 (GMT) |
Fix T63570: Proportional editing resets scaling along Y and Z axis on mouse wheel `applyResize(...)` considers that `t->values` always represents a `ratio`. But this is only `true` with the `MOUSEMOVE` event. The solution proposed is to never change `t->values`. The result of the final transformation is now written to `t->values_final`. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D5212 |
Revision 14b2c41 by Campbell Barton August 2, 2019, 02:30 (GMT) |
Cleanup: doxy sections |
Revision c060a83 by Germano Cavalcante August 2, 2019, 02:19 (GMT) |
Fix unreported: Selection of mesh_cage element occluded by the mesh_cage itself. The right thing is to be occluded by the visible mesh (in the case with modifiers). |
Revision 58a2b2d by Campbell Barton August 2, 2019, 02:05 (GMT) |
Cleanup: spelling |
Revision 9be956c by Campbell Barton August 2, 2019, 02:05 (GMT) |
Cleanup: unused variable |
Revision 53a0916 by Germano Cavalcante August 2, 2019, 02:00 (GMT) |
DRW: Select Engine: Add a utility to detect `select_node` |
Revision 65b6d4a by Germano Cavalcante August 2, 2019, 02:00 (GMT) |
Edit Mesh Select: Remove redundant and deprecated `FAKE_SELECT_MODE_...` |
Revision eff91da by Germano Cavalcante August 2, 2019, 02:00 (GMT) |
DRW: Select Engine: Use specified offset. Due to current uses, this does not bring functional changes. |
Revision abebb27 by Germano Cavalcante August 2, 2019, 02:00 (GMT) |
DRW: Select Engine: remove unnecessary DRWShadingGroup creations |
Revision ec131e2 by Campbell Barton August 2, 2019, 01:44 (GMT) |
Object Mode: add back non '_ex' versions of mode-switching functions While these aren't currently used, its strange to have extended versions of a function without the non-extended versions it also avoids callers needing to add them back if they need - or duplicating the same boiler plate when calling the '_ex' versions. Reverts 11da3b132aff1, 11da3b132aff1, adds depsgraph argument so the caller is responsible for the evaluation state. |
Revision 7a47c00 by Campbell Barton August 2, 2019, 01:44 (GMT) |
Cleanup: quiet maybe-unused warnings While harmless, use flow control that always sets the variable. |
Revision 7f9b1fe by Campbell Barton August 2, 2019, 01:21 (GMT) |
Cleanup: quiet maybe-unused warning While harmless, use flow control that always sets the variable. |
Revision cfaef2d by Nathan Craddock August 2, 2019, 00:32 (GMT) |
Cleanup: padding in windowmanager |
Revision 066a717 by Campbell Barton August 1, 2019, 22:36 (GMT) |
Keymap: add fractional zoom shortcuts for sequencer preview Matches shortcuts from the image editor. D5341 by @tintwotin |
Revision f66b5ed by Richard Antalik August 1, 2019, 19:43 (GMT) |
VSE: Use sequencer boundbox for view_all operator Fix T67279 Fix T59954 Reviewed By: brecht Differential Revision: https://developer.blender.org/D5368 |
Revision 2c4dfbb by Richard Antalik August 1, 2019, 19:42 (GMT) |
Fix T66028: Move sequence, movieclip and text editor progressbars to status bar Reviewed By: brecht Differential Revision: https://developer.blender.org/D5219 |
Revision aa03225 by Brecht Van Lommel August 1, 2019, 19:11 (GMT) |
GPU: more complete coverage of drivers for Intel shader compilation workaround |
Revision 80123ef by Antonio Vazquez August 1, 2019, 16:07 (GMT) |
Fix T67939: GPencil Noise modifier wrong random calculation There were several problems in the old random calculation: * Different result in the viewport and render. * Noise "pop" in some frames. * Random number was calculated every time the file was opened, so get different results. Now, instead to calculate the random numbers when n number of frames changed, the random values are calculated using a unique seed by stroke. Also, a new Seed parameter has been added and this adds more control in the noise generated. This value can be animated and get more variations. Differential Revision: https://developer.blender.org/D5393 |
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