Revision ff752f6 by Campbell Barton March 14, 2019, 03:09 (GMT) |
Cleanup: remove redundant UV select linked options |
Revision 8b1dcd3 by Campbell Barton March 14, 2019, 02:36 (GMT) |
Cleanup: doxy sections |
Revision 87aca8b by Campbell Barton March 14, 2019, 00:12 (GMT) |
Revision 3ddd7e9 by Campbell Barton March 14, 2019, 00:08 (GMT) |
Cleanup: style |
Revision a38205f by Campbell Barton March 13, 2019, 23:56 (GMT) |
Fix "Follow Active Quad" poll function Since this uses the active face this only makes sense in edit-mode. |
Revision e63642f by Campbell Barton March 13, 2019, 23:53 (GMT) |
Revision 3a58e97 by Campbell Barton March 13, 2019, 22:59 (GMT) |
Fix T62526: Can't scroll redo panel |
Revision daaabd0 by Campbell Barton March 13, 2019, 22:53 (GMT) |
Comments: correct ARegion.sizex/y comment Also remove unused 'fsize' |
Revision 7fb7d20 by Clément Foucault March 13, 2019, 22:15 (GMT) |
Eevee: Fix black mesh when tangent is not present In this case, the generic vertex attribute is {0,0,0,1}. So we look for this case. This fixes black text objects with a normal map applied. Also this could help porting sculpt mode drawing to Eevee without supporting normal mapping. Note that will just fix black meshes due to T61870 but objects will not show their normal map. So it's not a fix for this issue. |
Revision d0fb0d0 by Clément Foucault March 13, 2019, 22:15 (GMT) |
Fix T60170: Eevee: smoke color does not apply permanently This was because color is not present in the density texture if there is only one constant color. Adding it as a uniform. |
Revision bbc3ee0 by Brecht Van Lommel March 13, 2019, 19:14 (GMT) |
Fix T59445: top bar hides everything when there isn't enough space. Left and right aligned regions get hidden when there is not enough space, and the main center region was empty. Now remove the left region and put its contents in the center region, so that it always remains. |
Revision 2d4a4fa by Brecht Van Lommel March 13, 2019, 17:37 (GMT) |
Merge branch 'blender2.7' |
Revision 18a9e07 by Sergey Sharybin March 13, 2019, 17:35 (GMT) |
Fix T62156: Hair particle only shows up in final render when visible in viewport Draw manager was checking for particles being enabled in viewport, but actual evaluation was happening for render. Now the check in draw manager properly follows current evaluation mode. Additionally, de-duplicated some check, by moving everything needed to a single place. Annoying part is the const-cast, that could be cleaned up later by modifying some underlying functions. |
Revision 6eeac73 by Brecht Van Lommel March 13, 2019, 17:33 (GMT) |
Build environment: require Alsa/OSS/PulseAudio backends for OpenAL on Linux. Otherwise we can silently build an OpenAL that can't actually playback audio. |
Revision 1be1646 by Brecht Van Lommel March 13, 2019, 17:31 (GMT) |
Fix T60434: crash with OSL and viewport + preview render at the same time. Don't free LLVM JIT memory until process exit, there might be multiple OSL instances using it. |
Revision 6a8d87d by Brecht Van Lommel March 13, 2019, 17:31 (GMT) |
Build environment: backport master changes to blender2.7. We can keep these in sync for now. |
Revision 1c9e898 by Antonio Vazquez March 13, 2019, 16:42 (GMT) |
GPencil: Cleanup code |
Revision 4e17197 by Sergey Sharybin March 13, 2019, 16:26 (GMT) |
Fix T62521: Fake dependency cycle with spline IK The core was hooking up relation to a wrong operation, in an attempt to cause proper full update of the pose (since there is no intermediate state stored anywhere). This is now done as a part of flush_handle_component_node(), so can properly route more granular relation. This fixes the crash which was caused by an access of partially evaluated data by solving the fake cycle. However, if there is a real cycle involved the code will still not survive, but this is more generic issue (which also includes modifiers for meshes and curves). Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D4509 |
Revision f990a1a by Antonio Vazquez March 13, 2019, 16:13 (GMT) |
T62446: Mouse cursor disappears on Grease Pencil stroke Before the cursor was only visible after the cursor moves over side areas, but not in viewport area. Now, as soon the drawing is completed, the cursor is reset in order to get again the icon in the viewport. |
Revision 107c94c by Jacques Lucke March 13, 2019, 15:58 (GMT) |
UI: New option to display factors as percentages The option can be changed in the Preferences in `Interface -> Editors -> Factor Display Type`. Reviewers: campbellbarton, brecht, billreynish Differential Revision: https://developer.blender.org/D4462 |
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