Revision 2a1e3db by Campbell Barton March 8, 2019, 04:56 (GMT) |
Cleanup: use doxy sections for object select API |
Revision 6db4926 by Campbell Barton March 8, 2019, 03:19 (GMT) |
Cleanup: make modal event double click handling more straightforward |
Revision 96af595 by Campbell Barton March 8, 2019, 02:35 (GMT) |
WM: fix double click handling in modal keymaps Model keymaps wasn't matching double-click events with press as is done in regular keymap handling. |
Revision 0ba143a by Campbell Barton March 8, 2019, 01:37 (GMT) |
Fix T62095: OpenGL render camera image alignment |
Revision a3906ed by Campbell Barton March 8, 2019, 00:55 (GMT) |
Revision e937349 by Campbell Barton March 8, 2019, 00:40 (GMT) |
Cleanup: use macro for listbase collection begin functions |
Revision 5af85d9 by Campbell Barton March 7, 2019, 22:55 (GMT) |
RNA: rename bpy.data.grease_pencil to grease_pencils All other sequences are plural here. |
Revision 8f817de by Campbell Barton March 7, 2019, 22:50 (GMT) |
Cleanup: use plural names for Main lists Convention was not to but after discussion on 918941483f7e we agree its best to change the convention. Names now mostly follow RNA. Some exceptions: - Use 'nodetrees' instead of 'nodegroups' since the struct is called NodeTree. - Use 'gpencils' instead of 'grease_pencil' since 'gpencil' is a common abbreviation in the C code. Other exceptions: - Leave 'wm' as it's a list of one. - Leave 'ipo' as is for versioning. |
Revision e68ac28 by Gaia Clary March 7, 2019, 22:26 (GMT) |
fix D4476 collada exporter: in Blender 2.80 we no longer have a specular color. Specularity is not a color but a factor. I have replaced the original export code with a correct export of the Specularity factor. |
Revision 92d185f by Dalai Felinto March 7, 2019, 20:28 (GMT) |
Properties Editor: Grease Pencil and pinning fixes The UI was trying to use screen_context.c for its poll and draw functions. So the active object and active object data and active layer was used in the UI, instead of the context one. Besides, for the material, the wrong context path was used altogether when the active object was a greasepencil. This would lead to all sort of pinning problems: * A Mesh panel is pinned, but the active object is a grease pencil, the grease pencil panels would show. * If a Grease Pencil (data) panel is pinned, but the active object is not the one pinned, nothing would show. * Material panels and pinning were totally broken, showing the material context for pinned mesh data panels even. I also sanitized the name of the panels, their inheritance and poll functions. Reviewers: antoniov, brecht Subscribers: billrey Differential Revision: https://developer.blender.org/D4470 |
Revision 81a0962 by Antonio Vazquez March 7, 2019, 19:04 (GMT) |
GPencil: Update stroke when UV factor is changed The stroke was updated only after doing a refresh operation. |
Revision 8ef460d by Jacques Lucke March 7, 2019, 18:57 (GMT) |
Fix T62319: changing keyframe properties does not trigger update Reviewers: brecht Differential Revision: https://developer.blender.org/D4473 |
Revision a261d6f by Brecht Van Lommel March 7, 2019, 18:41 (GMT) |
Fix T62328, T62209: revert recent fix for texture slots updates (T60366). This causes other issues, revert for now until a better fix is found. Reverts commit da1323d1c95095feff98e8aa054d73fd323c363d. |
Revision 8ca43a0 by Brecht Van Lommel March 7, 2019, 18:41 (GMT) |
Cleanup: remove unused parameter. |
Revision 99ac2de by Brecht Van Lommel March 7, 2019, 18:41 (GMT) |
Cleanup: fix compiler warnings. |
Revision b38b0cd by Jacques Lucke March 7, 2019, 17:03 (GMT) |
Fix T62305: Unconnected group vector inputs are mapped incorrectly The issue was that `bNodeSocketValueVector` and `bNodeSocketValueRGBA` don't store the value at the same location in the struct. I kept the cases for `SOCK_VECTOR` and `SOCK_RGBA` completely separate for now, because they only share code by coincidence and not because they are actually the same. Eventually there could be a "Vector Input" node similar to the "RGB" node. Reviewers: fclem Differential Revision: https://developer.blender.org/D4472 |
Revision 1eea4b2 by Antonio Vazquez March 7, 2019, 16:53 (GMT) |
Fix T62316: Grease Pencil objects display in front of the grid lines The fix was move the grease pencil engine before overlays This also fix the origin not visible bug T62100 There is a limitation of this fix, but we cannot fix both problems. If you have object behind a transparent graese pencil objects, this objects will not be visible. Thanks @fclem for his advices to fix this bug. |
Revision 65f15e9 by Campbell Barton March 7, 2019, 15:47 (GMT) |
Cleanup: remove redundant check |
Revision 3a81362 by Campbell Barton March 7, 2019, 15:43 (GMT) |
Cleanp: use static sets |
Revision cf38b08 by Campbell Barton March 7, 2019, 15:39 (GMT) |
Fix gizmos not responding to theme color updates Re-create gizmos when changing theme colors, since theme colors don't change often this allows gizmos to setup their colors on initialization. |
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