Blender Git Commits

Blender Git "master" branch commits.

Page: 1362 / 5574

January 21, 2019, 09:36 (GMT)
Fix T55461: [Vertex Group] "Delete all unlocked groups" not working.
January 21, 2019, 08:08 (GMT)
DRW: Support wire overlay clipping
January 21, 2019, 08:07 (GMT)
Correct freeing builtin shader from recent commit
January 21, 2019, 07:59 (GMT)
Fix T60704: Transparency threshold only half visible
January 21, 2019, 06:50 (GMT)
DRW: pass clipping to geom shader via 'gl_in'

Removes need to pass the worldspace location.
January 21, 2019, 06:03 (GMT)
Cleanup: remove '_sh' suffix

Shaders are now stored in their own struct, no need for special names.

Also free as an array.
January 21, 2019, 05:15 (GMT)
DRW: Support edit-mesh clipping
January 21, 2019, 00:28 (GMT)
Cleanup: rename GPU function to set buffer length
Revision ff10ba8 by Campbell Barton
January 21, 2019, 00:24 (GMT)
Cleanup: rename terms count/num to len
January 21, 2019, 00:22 (GMT)
Cleanup: replace 'ct' w/ 'len'
January 21, 2019, 00:12 (GMT)
DRW: set 4 clipping planes for box-clip
January 21, 2019, 00:05 (GMT)
3D View: add back clipping border operator
January 20, 2019, 23:43 (GMT)
3D View: add back initial clipping support

Use clipping for workbench solid mode drawing.

Other modes & shading support still needs to be added.
January 20, 2019, 23:41 (GMT)
Cleanup: trailing space
January 20, 2019, 23:05 (GMT)
Cleanup: shadow warning, style
January 20, 2019, 19:38 (GMT)
Fix T60678: GP, smoothing a stroke's weights multiple times will lead to unweightable points
January 20, 2019, 19:31 (GMT)
Fix T60677: GP vertex groups get messed up, when deleting a group
January 20, 2019, 18:37 (GMT)
Fix T60671: GP weight paint crash when smoothing weights
January 20, 2019, 18:20 (GMT)
GP: Fix mirror modifier with parent object

Still problems when local rotation.

Some cleanup done.
January 20, 2019, 15:27 (GMT)
Cleanup: remove all BLI_utiledefines' ugly vectorial macros.

Not only were those often making doublons with already existing
BLI_math's stuff, but they were also used to hide implicit type
conversions...

As usual this adds some more exotic inlined vector functions (one of
the rare cases where I really miss C++ and its templates... ;) ).
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021