Revision 6af6ef9 by Campbell Barton December 19, 2018, 00:39 (GMT) |
Fix invalid string comparison |
Revision bb4ed5c by Campbell Barton December 19, 2018, 00:38 (GMT) |
Fix invalid string comparison |
Revision d760a6e by Campbell Barton December 19, 2018, 00:27 (GMT) |
UI: tweak shading popover Show backface culling option even with rendered shading since it doesn't yet support meshes two-sided option (noted as TODO). Also correct bad string comparison. |
Revision a72220e by Campbell Barton December 18, 2018, 23:55 (GMT) |
DNA: move back-face culling to shading popover Overlay options shouldn't be used when overlays are disabled. Move to shading popover, reported as T58070. |
Revision d46d8e8 by Campbell Barton December 18, 2018, 23:28 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 5c39530 by Campbell Barton December 18, 2018, 23:18 (GMT) |
Cleanup: spelling |
Revision fd235e5 by Campbell Barton December 18, 2018, 23:18 (GMT) |
Cleanup: use static struct for app-template state |
Revision 61a816e by Antonioya December 18, 2018, 21:56 (GMT) |
GP: Add calculation of center for transformation by stroke (WIP) |
Revision 0d7fe55 by Antonio Vazquez December 18, 2018, 21:56 (GMT) |
GP: Improve z-depth for Blur FX Instead to get an average value, use the lower value. Still some issues when render. |
Revision 5b277d7 by Clément Foucault December 18, 2018, 21:17 (GMT) |
Mesh Batch Cache: Port loose_edges to batch request |
Revision c29cd41 by Clément Foucault December 18, 2018, 21:17 (GMT) |
Edit Mode: Show loose edges if in draw type is wire |
Revision b655bf6 by Clément Foucault December 18, 2018, 21:17 (GMT) |
Wireframe Overlay: Make use of colorTransform when transforming an object |
Revision 2f00e0a by Clément Foucault December 18, 2018, 21:17 (GMT) |
Mesh Batch Cache: Cleanup / Reorder function for more consistency |
Revision 6fc840b by Dalai Felinto December 18, 2018, 20:39 (GMT) |
Fix T58899: Eevee - Material Index missing from panel |
Revision 5e4677c by Clément Foucault December 18, 2018, 19:51 (GMT) |
Workbench: Fix crash when sculpting with a multi material mesh |
Revision 604101d by Clément Foucault December 18, 2018, 19:51 (GMT) |
Mesh Batch Cache: Port edge_detection to batch request Also add proper support for mapped meshes (deformed by modifiers in edit mode). So this fixes the shadows of workbench in edit mode. |
Revision 99fb654 by Clément Foucault December 18, 2018, 19:51 (GMT) |
DRW: Cleanup / Renaming of mesh batch cache functions THis is in order to avoid the jungle of names being different at each step of the API. Also removes some unused functions. |
Revision df88b6a by Clément Foucault December 18, 2018, 19:51 (GMT) |
Mesh Batch Cache: Port all_edges batch to batch request |
Revision 45e1d4d by Clément Foucault December 18, 2018, 19:51 (GMT) |
DRW: Fix flat object not being selectable in wireframe view The problem was double. They were not selectable in wireframe view and they would not display with the right color, thus always appearing un-selected. |
Revision 6e5b573 by Bastien Montagne December 18, 2018, 19:33 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/editors/transform/transform_conversions.c |
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