Blender Git Commits

Blender Git "master" branch commits.

Page: 1423 / 5574

December 5, 2018, 01:51 (GMT)
Fix T58733: Segmentation fault at start causes by shader compillation
December 5, 2018, 01:51 (GMT)
Workbench: Remove specular shadowing for red and blue metal
December 5, 2018, 01:51 (GMT)
Workbench: Cleanups and reduce shader variations

Also optimize deferred engine by only outputing material data if needed.
This make the bare flat shading mode (no effects) only a depth prepass.
December 5, 2018, 01:51 (GMT)
Workbench: Fix workbench broken on some config due to usuned fb slot

This seems to be a driver bug. Only windows + Radeon HD 7500M seems
to be affected. Fix can be extended to more config if necessary.
December 5, 2018, 01:51 (GMT)
Workbench: Remove unused framebuffer slot.
December 5, 2018, 01:12 (GMT)
Object: select objects when revealing

Matches behavior for other modes.
December 5, 2018, 00:50 (GMT)
Fix T58661: Shading pie doesn't highlight x-ray when on
December 5, 2018, 00:08 (GMT)
Fix T58690: Disable overlay doesn't hide bones
December 5, 2018, 00:03 (GMT)
Merge branch 'master' into blender2.8
December 4, 2018, 21:36 (GMT)
Fix T49624: Fly uses camera settings outside camera view
December 4, 2018, 21:35 (GMT)
GP: Enable Smooth Sculpt brush when press Shift key
December 4, 2018, 19:42 (GMT)
Cleanup: Action zone coordinates

No functional changes, but it makes all the coordinates more consistent
(going from small to larger values). It helps debugging in the future
to be able to rule out vertex order as a culprit.
December 4, 2018, 19:42 (GMT)
Fix area splitting from action zone flipping viewports

The top-left and bottom-right corners were creating the new area in the
wrong place.

Blender 2.7x only had action zone corners in the top-right, and
bottom-left corners. So it had some hardcoded assumptions based on that.

This commit feels a bit like a hack, but I think it may be fine.

Bug reported via IRC, how to reproduce:

* Change shading to Rendered.
* Split viewport from the top-left corner.
Revision baf89af by Gaia Clary
December 4, 2018, 19:31 (GMT)
Merge remote-tracking branch 'origin/master' into blender2.8
Revision 22bba02 by Gaia Clary
December 4, 2018, 19:28 (GMT)
fix T58568: used wrong case in variable name
Revision 5c39554 by Gaia Clary
December 4, 2018, 18:48 (GMT)
Merge branch 'master' into blender2.8
Revision 10c50d7 by Gaia Clary
December 4, 2018, 18:11 (GMT)
fix T58568 build errors when using collada 1.6.68 or newer
December 4, 2018, 17:44 (GMT)
Fix T58466: bug in macOS GHOST_GetSwapInterval.

No user level changes since this function is not used in active code.
December 4, 2018, 16:53 (GMT)
Fix T57620: display custom normals in Edit Mode.

Since it seems that CD_ORIGINDEX is not available for loops,
the only choice is to simply use the loop normals already
computed by depsgraph after evaluating modifiers.

This revealed a bug where the Auto Smooth settings would be lost
from the mesh after complex modifiers, or after edit mesh to mesh
conversion, so restoring them is needed to get correct results.
December 4, 2018, 16:52 (GMT)
Fix T58609 Subdivision Surface modifier, "Optimal Display" not working

I tried to make it progressive using the wireframe slide but it did not
work well.

So taking the most straight forward way.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021