Revision 354b1c1 by Clément Foucault December 5, 2018, 01:51 (GMT) |
Fix T58733: Segmentation fault at start causes by shader compillation |
Revision b5ebdb0 by Clément Foucault December 5, 2018, 01:51 (GMT) |
Workbench: Remove specular shadowing for red and blue metal |
Revision 7ffde28 by Clément Foucault December 5, 2018, 01:51 (GMT) |
Workbench: Cleanups and reduce shader variations Also optimize deferred engine by only outputing material data if needed. This make the bare flat shading mode (no effects) only a depth prepass. |
Revision 5368540 by Clément Foucault December 5, 2018, 01:51 (GMT) |
Workbench: Fix workbench broken on some config due to usuned fb slot This seems to be a driver bug. Only windows + Radeon HD 7500M seems to be affected. Fix can be extended to more config if necessary. |
Revision f4261cd by Clément Foucault December 5, 2018, 01:51 (GMT) |
Workbench: Remove unused framebuffer slot. |
Revision 5c59244 by Campbell Barton December 5, 2018, 01:12 (GMT) |
Object: select objects when revealing Matches behavior for other modes. |
Revision baf5996 by Campbell Barton December 5, 2018, 00:50 (GMT) |
Fix T58661: Shading pie doesn't highlight x-ray when on |
Revision 8fb3a22 by Campbell Barton December 5, 2018, 00:08 (GMT) |
Fix T58690: Disable overlay doesn't hide bones |
Revision 9c963d3 by Campbell Barton December 5, 2018, 00:03 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 45c11c1 by Campbell Barton December 4, 2018, 21:36 (GMT) |
Fix T49624: Fly uses camera settings outside camera view |
Revision b83cf9d by Antonio Vazquez December 4, 2018, 21:35 (GMT) |
GP: Enable Smooth Sculpt brush when press Shift key |
Revision be012c8 by Dalai Felinto December 4, 2018, 19:42 (GMT) |
Cleanup: Action zone coordinates No functional changes, but it makes all the coordinates more consistent (going from small to larger values). It helps debugging in the future to be able to rule out vertex order as a culprit. |
Revision 7c56ac2 by Dalai Felinto December 4, 2018, 19:42 (GMT) |
Fix area splitting from action zone flipping viewports The top-left and bottom-right corners were creating the new area in the wrong place. Blender 2.7x only had action zone corners in the top-right, and bottom-left corners. So it had some hardcoded assumptions based on that. This commit feels a bit like a hack, but I think it may be fine. Bug reported via IRC, how to reproduce: * Change shading to Rendered. * Split viewport from the top-left corner. |
Revision baf89af by Gaia Clary December 4, 2018, 19:31 (GMT) |
Merge remote-tracking branch 'origin/master' into blender2.8 |
Revision 22bba02 by Gaia Clary December 4, 2018, 19:28 (GMT) |
fix T58568: used wrong case in variable name |
Revision 5c39554 by Gaia Clary December 4, 2018, 18:48 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 10c50d7 by Gaia Clary December 4, 2018, 18:11 (GMT) |
fix T58568 build errors when using collada 1.6.68 or newer |
December 4, 2018, 17:44 (GMT) |
Fix T58466: bug in macOS GHOST_GetSwapInterval. No user level changes since this function is not used in active code. |
Revision 34b73cb by Alexander Gavrilov December 4, 2018, 16:53 (GMT) |
Fix T57620: display custom normals in Edit Mode. Since it seems that CD_ORIGINDEX is not available for loops, the only choice is to simply use the loop normals already computed by depsgraph after evaluating modifiers. This revealed a bug where the Auto Smooth settings would be lost from the mesh after complex modifiers, or after edit mesh to mesh conversion, so restoring them is needed to get correct results. |
Revision 7e5f31b by Clément Foucault December 4, 2018, 16:52 (GMT) |
Fix T58609 Subdivision Surface modifier, "Optimal Display" not working I tried to make it progressive using the wireframe slide but it did not work well. So taking the most straight forward way. |
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