Revision 6122e1d by Sergey Sharybin December 5, 2018, 13:11 (GMT) |
Color management: Fix/workaround broken getDefaultDisplay() This is something what is caused by OCIO library. The patch has been submitted there: https://github.com/imageworks/OpenColorIO/pull/638 For until it is refined and checked we do workaround from our side. |
Revision b927d19 by Sergey Sharybin December 5, 2018, 13:11 (GMT) |
Color management: Query default view from display Solves weird situation when default display name is queried from OCIO, but Default view being assumed to be set for it. Now view is initialized to a default view of that display. |
Revision 9c7f01b by Sergey Sharybin December 5, 2018, 13:11 (GMT) |
Color management: Cleanup, typos |
Revision c9344d6 by Brecht Van Lommel December 5, 2018, 13:02 (GMT) |
Revision e7643ee by Bastien Montagne December 5, 2018, 12:52 (GMT) |
Install_deps: bump collada version to 1.6.68. |
Revision 6be0948 by Brecht Van Lommel December 5, 2018, 12:51 (GMT) |
UI: rename UV Edit to UV Editor, for consistency. |
Revision 4a21345 by Brecht Van Lommel December 5, 2018, 11:54 (GMT) |
Merge branch 'master' into blender2.8 |
Revision f5b46da by Brecht Van Lommel December 5, 2018, 11:53 (GMT) |
Fix build with old CMake versions. |
Revision 11ff202 by Bastien Montagne December 5, 2018, 10:46 (GMT) |
Cleanup: remove deprecated piece of code in library reading code. That one was flagged as useless since 2.77, and only kept 'to be sure' everything was OK. This was years ago now, and never got any report on this, so 2.8 sounds like a good time to nuke it. |
Revision eeabed2 by Jacques Lucke December 5, 2018, 10:26 (GMT) |
Fix T58771: Wrong path to Unit Settings Reviewers: brecht Differential Revision: https://developer.blender.org/D4034 |
Revision 74361ee by Bastien Montagne December 5, 2018, 10:08 (GMT) |
Fix T58772: Stray "forward" and "up" options in 2.8 import addons? Nice side-effect of using new __annotations__ thingy to store dynamically-generated fields in a class: __annotations__ dict is not ensured to exist for a given class, so we may end up modifying on of the parents' one! |
Revision 80ffd7b by Dalai Felinto December 5, 2018, 09:58 (GMT) |
Implement bvhtree.fromObject Passing depsgraph instead of scene, since a scene does not fully define the state of object you want to use for the BVH. Also, mesh_create_eval_final_view and mesh_create_eval_final_render are pretty much the same, so mesh_create_eval_no_deform and mesh_create_eval_no_deform_render are as well. Issue reported on: T58734 Reviewers: sergey https://developer.blender.org/D4032 |
Revision 8e31e67 by Antonio Vazquez December 5, 2018, 09:46 (GMT) |
GP: Add missing pressure button to Topbar |
Revision 5c8f105 by Campbell Barton December 5, 2018, 03:38 (GMT) |
UI: split UV editor out of the image space |
Revision d59c4c9 by Clément Foucault December 5, 2018, 03:23 (GMT) |
GPU: Cleanup: Replace glFlush by GPU_flush |
Revision a7712e8 by Clément Foucault December 5, 2018, 03:22 (GMT) |
GPU: Improve detection of intels UHD graphics |
Revision 4d4f0db by Clément Foucault December 5, 2018, 03:03 (GMT) |
GPU: Print opengl infos if using --debug-gpu-force-workarounds |
Revision 1dac00f by Clément Foucault December 5, 2018, 02:45 (GMT) |
Fix T58551: Dragged in images do not display orange highlight border when selected |
Revision b4d192d by Pablo Vazquez December 5, 2018, 02:40 (GMT) |
Revision 1fa527b by Clément Foucault December 5, 2018, 02:05 (GMT) |
BKE: Add "--debug-gpu-force-workarounds" to force gpu workarounds This is nice to test workarounds on other configs that may benefits from the existing workarounds. |
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