Blender Git Commits

Blender Git "master" branch commits.

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December 5, 2018, 13:11 (GMT)
Color management: Fix/workaround broken getDefaultDisplay()

This is something what is caused by OCIO library. The patch
has been submitted there:

https://github.com/imageworks/OpenColorIO/pull/638

For until it is refined and checked we do workaround from
our side.
December 5, 2018, 13:11 (GMT)
Color management: Query default view from display

Solves weird situation when default display name is queried
from OCIO, but Default view being assumed to be set for it.

Now view is initialized to a default view of that display.
December 5, 2018, 13:11 (GMT)
Color management: Cleanup, typos
December 5, 2018, 13:02 (GMT)
Fix T58776, T58030: pressure sensitivity on Linux not working for some tablets.
December 5, 2018, 12:52 (GMT)
Install_deps: bump collada version to 1.6.68.
December 5, 2018, 12:51 (GMT)
UI: rename UV Edit to UV Editor, for consistency.
December 5, 2018, 11:54 (GMT)
Merge branch 'master' into blender2.8
December 5, 2018, 11:53 (GMT)
Fix build with old CMake versions.
December 5, 2018, 10:46 (GMT)
Cleanup: remove deprecated piece of code in library reading code.

That one was flagged as useless since 2.77, and only kept 'to be sure'
everything was OK. This was years ago now, and never got any report on
this, so 2.8 sounds like a good time to nuke it.
December 5, 2018, 10:26 (GMT)
Fix T58771: Wrong path to Unit Settings

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4034
December 5, 2018, 10:08 (GMT)
Fix T58772: Stray "forward" and "up" options in 2.8 import addons?

Nice side-effect of using new __annotations__ thingy to store
dynamically-generated fields in a class: __annotations__ dict is not
ensured to exist for a given class, so we may end up modifying on of the
parents' one!
December 5, 2018, 09:58 (GMT)
Implement bvhtree.fromObject

Passing depsgraph instead of scene, since a scene does not fully define the
state of object you want to use for the BVH.

Also, mesh_create_eval_final_view and mesh_create_eval_final_render are pretty
much the same, so mesh_create_eval_no_deform and
mesh_create_eval_no_deform_render are as well.

Issue reported on: T58734

Reviewers: sergey
https://developer.blender.org/D4032
December 5, 2018, 09:46 (GMT)
GP: Add missing pressure button to Topbar
December 5, 2018, 03:38 (GMT)
UI: split UV editor out of the image space
December 5, 2018, 03:23 (GMT)
GPU: Cleanup: Replace glFlush by GPU_flush
December 5, 2018, 03:22 (GMT)
GPU: Improve detection of intels UHD graphics
December 5, 2018, 03:03 (GMT)
GPU: Print opengl infos if using --debug-gpu-force-workarounds
December 5, 2018, 02:45 (GMT)
Fix T58551: Dragged in images do not display orange highlight border when selected
December 5, 2018, 02:40 (GMT)
UI: Select Linked Instanced Collection still named Dupligroup

Fixes T58747
December 5, 2018, 02:05 (GMT)
BKE: Add "--debug-gpu-force-workarounds" to force gpu workarounds

This is nice to test workarounds on other configs that may benefits from
the existing workarounds.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021