Revision a760e73 by Campbell Barton November 30, 2018, 04:49 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 6429e6c by Campbell Barton November 30, 2018, 04:35 (GMT) |
Cleanup: ensure '_END' macros end with a semicolon Missing these breaks auto-indent for editors that don't expand macros. |
Revision a687d98 by Dalai Felinto November 30, 2018, 04:28 (GMT) |
Remove from Local View operator This was the old, obscure, little known, M shortcut operator when in local view back in the 2.7x days. |
Revision 3612ce5 by Campbell Barton November 30, 2018, 04:22 (GMT) |
Cleanup: name macros w/ matching BEGIN/END |
Revision 8f8c238 by Campbell Barton November 30, 2018, 04:11 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 8c85f13 by Campbell Barton November 30, 2018, 04:08 (GMT) |
Cleanup: name macros w/ matching BEGIN/END |
Revision c312cc1 by Campbell Barton November 30, 2018, 03:58 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 2831649 by Campbell Barton November 30, 2018, 03:56 (GMT) |
Cleanup: style |
Revision bae188b by Campbell Barton November 30, 2018, 03:23 (GMT) |
Cleanup: duplicate include |
Revision 0b044a4 by Campbell Barton November 30, 2018, 03:23 (GMT) |
Cleanup: style |
Revision 1119f1e by Campbell Barton November 30, 2018, 02:33 (GMT) |
Fix sculpt app-template editing the users startup |
Revision 7e21c99 by Campbell Barton November 30, 2018, 02:33 (GMT) |
PyAPI: add load_factory_startup_post handler Needed so we can apply changes to the startup file, only in the case when it's load loaded from a user-saved startup. |
Revision dc31260 by Campbell Barton November 30, 2018, 02:24 (GMT) |
Merge branch 'master' into blender2.8 |
Revision dd84696 by Campbell Barton November 30, 2018, 02:21 (GMT) |
Cleanup: unused return arg |
Revision 1965db2 by Clément Foucault November 30, 2018, 01:02 (GMT) |
Workbench: StudioLight: Fix worldspace rotation |
Revision 6a4f5f6 by Clément Foucault November 30, 2018, 01:02 (GMT) |
Workbench: Cleanups & Simplifications * Move the curvature computation to the cavity pass: One can argue it's not the best performance wise (it gets a tiny perf pernalty if it is done alone without the ssao), but it make the code cleaner and reduce considerably the number of shader variation possible. * Lower shader variation to 2^8 instead of 2^12 |
Revision e102301 by Clément Foucault November 30, 2018, 01:02 (GMT) |
GPUTexture: Add support for GL_R16 texture format |
November 30, 2018, 00:46 (GMT) |
Fix T57981: Crash entering sculpt mode |
Revision 7ec5a68 by Campbell Barton November 30, 2018, 00:22 (GMT) |
Fix T58240: mathutils.noise.voronoi crash |
Revision 76a5e2a by Campbell Barton November 29, 2018, 23:44 (GMT) |
UI: helpful text when favourites menu is empty |
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