Blender Git Commits

Blender Git "master" branch commits.

Page: 1432 / 5574

November 29, 2018, 22:54 (GMT)
Merge branch 'master' into blender2.8
Revision 679b156 by William Reynish / Campbell Barton
November 29, 2018, 22:51 (GMT)
Icons: uv-sculpt
November 29, 2018, 22:48 (GMT)
UI: move curve point/segment menus into header

Now matches mesh vertex/edge/face menu placement.

Also move some menu items to match mesh vertex menu.
November 29, 2018, 22:43 (GMT)
Fix T58183: crash with CPU + GPU rendering after profiling changes.

Multi-device was not passing along profiler to the CPU.
November 29, 2018, 22:29 (GMT)
Fix T58213: Crash w/ Vertex paint average
November 29, 2018, 22:10 (GMT)
Docs: rename group -> collection
November 29, 2018, 22:06 (GMT)
Cleanup: de-duplicate default object tools
November 29, 2018, 22:02 (GMT)
Tool System: add tools for edit-mode surface
November 29, 2018, 21:53 (GMT)
Docs: update quickstart for 2.8
November 29, 2018, 21:39 (GMT)
Merge branch 'master' into blender2.8
November 29, 2018, 21:38 (GMT)
Cleanup: trailing space
November 29, 2018, 21:34 (GMT)
Fix T58196: Annotation thickness is 0

When the annotation is created by other tools, the thickness was set to 0
November 29, 2018, 21:03 (GMT)
Fix crash creating enum tooltips

Error from recent changes to shortcut display.
November 29, 2018, 20:59 (GMT)
Enable annotations when GP object is selected.

Now when try to add annotation, if a grease pencil object is selected, first the object is unselected. This solution is not perfect but it's better than cancel the annotation.

Thanks Dalai for his help.
November 29, 2018, 20:52 (GMT)
UI: Minor changes to studiolight user preferences
November 29, 2018, 20:52 (GMT)
Workbench: Add button to go out of studiolight edit mode

This makes it more clean why you cannot choose studio lights in this mode.
November 29, 2018, 20:52 (GMT)
Workbench: Add 4 default studio lights

Made by me. Not definitive, subject to change.
November 29, 2018, 20:52 (GMT)
Workbench: Add option to have world space lighting in studio light mode

This option is per viewport.

Having view space shading make sense when working on isolated objects like
if you were holding them in your hands. But for entire scene work, it is
better to have the lighting fixed to have a better spatial representation.
November 29, 2018, 20:52 (GMT)
Workbench: Add back studio lighting presets

This changes a bit how the userprefs solid lights works. They are not
visible until enabling the "Edit Solid Light" checkbox. Once enabled the
current studiolight used for solid mode will be overwritten.

Once the lighting settings are tweaked, the user can click the
"Save as Studio light" button to save the current settings.
This makes it easy to create new lighting without messing the other
presets.

The studio lights are stored as ASCII files on the disk using a dead
simple custom format.

The UI/UX is not perfect and will be improved in other commits.

Also includes:
* Separate LookDev HDRI selection from Solid Lights
* Hide LookDev HDRIs from the Solid Lights selection list
November 29, 2018, 20:52 (GMT)
Workbench: Rename orientation to type and Camera studio light to Studio
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021