Revision 63c0653 by Brecht Van Lommel November 29, 2018, 22:54 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 679b156 by William Reynish / Campbell Barton November 29, 2018, 22:51 (GMT) |
Icons: uv-sculpt |
Revision 4390101 by Campbell Barton November 29, 2018, 22:48 (GMT) |
UI: move curve point/segment menus into header Now matches mesh vertex/edge/face menu placement. Also move some menu items to match mesh vertex menu. |
Revision a8b8da5 by Brecht Van Lommel November 29, 2018, 22:43 (GMT) |
Fix T58183: crash with CPU + GPU rendering after profiling changes. Multi-device was not passing along profiler to the CPU. |
Revision b49a398 by Campbell Barton November 29, 2018, 22:29 (GMT) |
Fix T58213: Crash w/ Vertex paint average |
Revision f81aeac by Campbell Barton November 29, 2018, 22:10 (GMT) |
Docs: rename group -> collection |
Revision 8c9d632 by Campbell Barton November 29, 2018, 22:06 (GMT) |
Cleanup: de-duplicate default object tools |
Revision bb4e53f by Campbell Barton November 29, 2018, 22:02 (GMT) |
Tool System: add tools for edit-mode surface |
Revision 2a8f694 by Campbell Barton November 29, 2018, 21:53 (GMT) |
Docs: update quickstart for 2.8 |
Revision 6af9977 by Campbell Barton November 29, 2018, 21:39 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 8ac2d85 by Campbell Barton November 29, 2018, 21:38 (GMT) |
Cleanup: trailing space |
Revision c754b22 by Antonio Vazquez November 29, 2018, 21:34 (GMT) |
Fix T58196: Annotation thickness is 0 When the annotation is created by other tools, the thickness was set to 0 |
Revision 6dbc820 by Campbell Barton November 29, 2018, 21:03 (GMT) |
Fix crash creating enum tooltips Error from recent changes to shortcut display. |
Revision 0487089 by Antonio Vazquez November 29, 2018, 20:59 (GMT) |
Enable annotations when GP object is selected. Now when try to add annotation, if a grease pencil object is selected, first the object is unselected. This solution is not perfect but it's better than cancel the annotation. Thanks Dalai for his help. |
Revision 6cfed6d by Clément Foucault November 29, 2018, 20:52 (GMT) |
UI: Minor changes to studiolight user preferences |
Revision 030f9d0 by Clément Foucault November 29, 2018, 20:52 (GMT) |
Workbench: Add button to go out of studiolight edit mode This makes it more clean why you cannot choose studio lights in this mode. |
Revision 4851ec7 by Clément Foucault November 29, 2018, 20:52 (GMT) |
Workbench: Add 4 default studio lights Made by me. Not definitive, subject to change. |
Revision 48a7785 by Clément Foucault November 29, 2018, 20:52 (GMT) |
Workbench: Add option to have world space lighting in studio light mode This option is per viewport. Having view space shading make sense when working on isolated objects like if you were holding them in your hands. But for entire scene work, it is better to have the lighting fixed to have a better spatial representation. |
Revision 844788a by Clément Foucault November 29, 2018, 20:52 (GMT) |
Workbench: Add back studio lighting presets This changes a bit how the userprefs solid lights works. They are not visible until enabling the "Edit Solid Light" checkbox. Once enabled the current studiolight used for solid mode will be overwritten. Once the lighting settings are tweaked, the user can click the "Save as Studio light" button to save the current settings. This makes it easy to create new lighting without messing the other presets. The studio lights are stored as ASCII files on the disk using a dead simple custom format. The UI/UX is not perfect and will be improved in other commits. Also includes: * Separate LookDev HDRI selection from Solid Lights * Hide LookDev HDRIs from the Solid Lights selection list |
Revision 8f4ab48 by Clément Foucault November 29, 2018, 20:52 (GMT) |
Workbench: Rename orientation to type and Camera studio light to Studio |
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