Revision 4c6e7ef by Campbell Barton November 28, 2018, 00:27 (GMT) |
Missing from last commit |
Revision 43512b0 by Campbell Barton November 28, 2018, 00:24 (GMT) |
Cleanup: remove unused app-template flag |
Revision 36da85e by Campbell Barton November 28, 2018, 00:24 (GMT) |
Cleanup: style |
Revision 37b8829 by Dalai Felinto November 28, 2018, 00:17 (GMT) |
Local View: Objects to be selected once back to regular view They were already selected, but we needed to bump depsgraph. |
Revision 1b870bc by Campbell Barton November 27, 2018, 23:40 (GMT) |
Tool System: remove custom tool registration API is not ready for beta (likely to change). |
Revision 6491d50 by Campbell Barton November 27, 2018, 23:15 (GMT) |
Transform: default to user-defined orientation Previously we tried this but reverted (see 64d40c82c324) because there wasn't a predictable set of keys to use global-space. Now the keys are swapped: - 'GX' always transforms in the user defined orientation. - 'GXX' always transforms in global space. As before 'GXXX' cycles back to disabling constraints. This does have a down side that GXX won't be used for local-space when the user has global space set. Also, when global is the user-orientation, pressing GX and GXX does the same thing. Note: examples here use GX but could be any transform-mode/axis. |
Revision 437d7d7 by Pablo Vazquez November 27, 2018, 22:25 (GMT) |
UI: Reduce amount of padding between VSE channels. Suggested by cezarfarias on RightClickSelect. Code snippet by MalDuffin. |
Revision 9d535f7 by Campbell Barton November 27, 2018, 21:35 (GMT) |
Print filepath in message when saving userprefs Was just printing 'ok' on success. |
Revision 3f33b45 by Campbell Barton November 27, 2018, 21:00 (GMT) |
Keymap: Change default spacebar action to play This has been a contentious topic: Artists at the Blender-Studio prefer this behavior, while the user community overwhelmingly prefers 2.7x operator search. Previously this defaulted to accessing tools (eg: Space-T activates transform.. Space-R rotate etc) which I still believe is a better long term default - otherwise we don't have efficient tool switching for a system we intend to make more use of, nevertheless as far as I can tell users haven't been keen on adopting this so far. Show the preference on the setup screen since many users don't animate and will may want to quickly search or switch tools. |
Revision c28fe9c by Germano Cavalcante November 27, 2018, 20:24 (GMT) |
transform_snap_object: Fix snap in edit mode. Do not use the texture space of a mesh to pretest the snap. (The texture space is only really updated when you exit edit mode). |
Revision 9d4129e by Bastien Montagne November 27, 2018, 20:17 (GMT) |
Modifiers: fix bunch of missing 'self transform' deg relations. When a modifier depends on some other object's position, then it also depends in its own position, this has to be also told to depsgraph. Fixes several modifiers where moving target would update the modifier, while moving modified object itself would not. |
Revision 0ebb632 by Bastien Montagne November 27, 2018, 20:17 (GMT) |
Fix missing reset-to-NULL in own recent changes in modifiers utils. |
Revision 013a5c8 by Bastien Montagne November 27, 2018, 20:17 (GMT) |
MOD_wave: fix various issues. Missing dependsOnNormal callback, potential usage of NULL mesh pointer, style... |
Revision 930a381 by Bastien Montagne November 27, 2018, 20:17 (GMT) |
Shrinkwrap: minor simplification of code. |
Revision 1f1ea26 by Bastien Montagne November 27, 2018, 20:17 (GMT) |
Fix typos. |
Revision 2a578b3 by Bastien Montagne November 27, 2018, 20:17 (GMT) |
Modifiers: cleanup/harmonize deform modifiers code re. mesh source. Also fixes a few issues (like meshdeform's EM variant not using editmesh data), and adds a few optimizations (like only generating that source mesh when we do have a vgroup defined in parameters, for modifiers only using it to access vgroup)... |
Revision 22e6ae1 by Bastien Montagne November 27, 2018, 20:17 (GMT) |
VGroup search: do not try to search for empty string. Vgroups always have a non-empty name, this is just loss of time... |
Revision b4087ea by Bastien Montagne November 27, 2018, 20:17 (GMT) |
Modifiers: Refactor `MOD_deform_mesh_eval_get()` helper a bit. Now that function also takes expected number of vertices, and do the checks against generated mesh internally. |
Revision 4543da6 by Bastien Montagne November 27, 2018, 20:17 (GMT) |
Revision c89bb6f by Bastien Montagne November 27, 2018, 20:17 (GMT) |
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