Blender Git Commits

Blender Git "master" branch commits.

Page: 1438 / 5574

November 28, 2018, 00:27 (GMT)
Missing from last commit
November 28, 2018, 00:24 (GMT)
Cleanup: remove unused app-template flag
November 28, 2018, 00:24 (GMT)
Cleanup: style
November 28, 2018, 00:17 (GMT)
Local View: Objects to be selected once back to regular view

They were already selected, but we needed to bump depsgraph.
November 27, 2018, 23:40 (GMT)
Tool System: remove custom tool registration

API is not ready for beta (likely to change).
November 27, 2018, 23:15 (GMT)
Transform: default to user-defined orientation

Previously we tried this but reverted (see 64d40c82c324)
because there wasn't a predictable set of keys to use global-space.

Now the keys are swapped:

- 'GX' always transforms in the user defined orientation.
- 'GXX' always transforms in global space.

As before 'GXXX' cycles back to disabling constraints.

This does have a down side that GXX won't be used for local-space
when the user has global space set.
Also, when global is the user-orientation, pressing GX and GXX
does the same thing.

Note: examples here use GX but could be any transform-mode/axis.
November 27, 2018, 22:25 (GMT)
UI: Reduce amount of padding between VSE channels.

Suggested by cezarfarias on RightClickSelect. Code snippet by MalDuffin.
November 27, 2018, 21:35 (GMT)
Print filepath in message when saving userprefs

Was just printing 'ok' on success.
November 27, 2018, 21:00 (GMT)
Keymap: Change default spacebar action to play

This has been a contentious topic: Artists at the Blender-Studio prefer
this behavior, while the user community overwhelmingly prefers 2.7x
operator search. Previously this defaulted to accessing tools
(eg: Space-T activates transform.. Space-R rotate etc) which I still
believe is a better long term default - otherwise we don't have
efficient tool switching for a system we intend to make more use of,
nevertheless as far as I can tell users haven't been keen on adopting
this so far. Show the preference on the setup screen since many users
don't animate and will may want to quickly search or switch tools.
November 27, 2018, 20:24 (GMT)
transform_snap_object: Fix snap in edit mode.

Do not use the texture space of a mesh to pretest the snap.
(The texture space is only really updated when you exit edit mode).
November 27, 2018, 20:17 (GMT)
Modifiers: fix bunch of missing 'self transform' deg relations.

When a modifier depends on some other object's position, then it also
depends in its own position, this has to be also told to depsgraph.

Fixes several modifiers where moving target would update the modifier,
while moving modified object itself would not.
November 27, 2018, 20:17 (GMT)
Fix missing reset-to-NULL in own recent changes in modifiers utils.
November 27, 2018, 20:17 (GMT)
MOD_wave: fix various issues.

Missing dependsOnNormal callback, potential usage of NULL mesh
pointer, style...
November 27, 2018, 20:17 (GMT)
Shrinkwrap: minor simplification of code.
November 27, 2018, 20:17 (GMT)
Fix typos.
November 27, 2018, 20:17 (GMT)
Modifiers: cleanup/harmonize deform modifiers code re. mesh source.

Also fixes a few issues (like meshdeform's EM variant not using editmesh
data), and adds a few optimizations (like only generating that source
mesh when we do have a vgroup defined in parameters, for modifiers only
using it to access vgroup)...
November 27, 2018, 20:17 (GMT)
VGroup search: do not try to search for empty string.

Vgroups always have a non-empty name, this is just loss of time...
November 27, 2018, 20:17 (GMT)
Modifiers: Refactor `MOD_deform_mesh_eval_get()` helper a bit.

Now that function also takes expected number of vertices, and do the
checks against generated mesh internally.
November 27, 2018, 20:17 (GMT)
MOD_simpledeform: do not compute mesh when not needed.

Related to T57972.
November 27, 2018, 20:17 (GMT)
MOD_smooth: do not compute mesh when not needed.

Related to T57972.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021