Revision 6cbb6db by Bastien Montagne November 9, 2018, 17:43 (GMT) |
Cleanup: fix layer_collection_sync() using int's for short values. Collection flag and runtime_flag are shorts, not ints... |
Revision 615e383 by Bastien Montagne November 9, 2018, 17:43 (GMT) |
Fix typo in assert that we do not delete master collection.. |
Revision 89a6663 by William Reynish / Brecht Van Lommel November 9, 2018, 17:06 (GMT) |
UI: split grease pencil brush curves into subpanels. |
Revision 8aa17c5 by William Reynish / Brecht Van Lommel November 9, 2018, 17:06 (GMT) |
UI: add edge markings to top level of edge menu again. These are commonly used and should be quick to access. |
Revision 8d07af5 by Sergey Sharybin November 9, 2018, 16:56 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 65e9388 by Sergey Sharybin November 9, 2018, 16:54 (GMT) |
Revert "Cycles: Cleanup, move Embree BVH logic to own file" While we shouldn't have logic in an entry point, and since one should not be making typos when moving lines around, there is bigger entanglement issue with BVH host code using kernel function. This is bad violation, but is tricky to get solved moments before the weekly. In order to keep things in a (less) broken state than before own cleanup reverting the changes. This reverts commit 2bad10be96540ff50a149230d656e599775b3f47. This reverts commit ddabb21d0584e9874e8e5c62c04abe496ec7334b |
Revision 5494683 by Sergey Sharybin November 9, 2018, 16:53 (GMT) |
Cycles: Free Blender side data as soon as we don't need it Currently this is possible after built-in images are loaded in memory. Allows to save memory used by dependency graph and copy-on-write. In practice this lowers peak system memory usage from 52GB to 42GB on a production file of spring 03_035_A.lighting. Note, that this only applies to F12 and command line renders. Bigger note, that this optimization is currently only possible if there are no grease pencil objects to be rendered. |
Revision cbbf991 by Sergey Sharybin November 9, 2018, 16:53 (GMT) |
Cycles: Add name field to scene Doesn't mean much for Cycles itself, but allows to have nice logs and progress reports without access of original scene. |
Revision 1ed31be by Sergey Sharybin November 9, 2018, 16:53 (GMT) |
Draw manager: Expose grease pencil helper function |
Revision 49a7bca by Dalai Felinto November 9, 2018, 15:54 (GMT) |
gpu.offscreen, fix pydoc, example and rename modelviewmatrix > viewmatrix Technically this is only the view matrix, not model view matrix. And view layer was missing from the pydoc. |
Revision 6cb5340 by Bastien Montagne November 9, 2018, 15:51 (GMT) |
RNA ID: forbid editing names of non-GMain IDs. We even had an assert about that in setter callback! That means that we do not allow editing names of evaluated IDs, nor non-data-block IDs (mainly root nodetrees and scene master collections). |
Revision 3d0383d by Philipp Oeser November 9, 2018, 15:32 (GMT) |
Fix T57737: crash displaying expanded tooltip for transform tool Maniphest Tasks: T57737 Differential Revision: https://developer.blender.org/D3923 |
Revision 0c8cf8f by Brecht Van Lommel November 9, 2018, 14:39 (GMT) |
Fix use of wrong icon IDs. |
Revision 8bf5af7 by Clément Foucault November 9, 2018, 14:35 (GMT) |
UI: Make Region overlap slide instead of fade Requested by @billreynish. Increases the TIMESTEP to 60Hz to have smooth animation. |
Revision 36e6a41 by Clément Foucault November 9, 2018, 14:35 (GMT) |
Object Mode: Grid: Make antialiasing more grounded Went a bit anal on this but at least we will have a decent AA reference for lines in the future. |
Revision 9c1c2a4 by Sergey Sharybin November 9, 2018, 14:22 (GMT) |
Merge branch 'master' into blender2.8 |
Revision e657313 by Sergey Sharybin November 9, 2018, 14:21 (GMT) |
Cycles: Cleanup, remove unused method declaration Was never defined. If it's really needed, consider using `const string&`. |
Revision 78a6689 by Sergey Sharybin November 9, 2018, 13:34 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 6c10ec7 by Dalai Felinto November 9, 2018, 13:01 (GMT) |
Fix crash when renaming metaballs This handles both renaming via outliner and rna. Metaballs as we all know have their geometry based on the metaballs that share the same name with them. Changing the name of a metaball without tagging its geometry to change is asking for trouble. |
Revision 88d621a by Dalai Felinto November 9, 2018, 12:59 (GMT) |
BKE_id_is_in_gobal_main > BKE_id_is_in_global_main |
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