Blender Git Commits

Blender Git "master" branch commits.

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Revision 70582cf by Julian Eisel
October 29, 2018, 22:29 (GMT)
UI: Support using Ctrl+Scrollwheel to cycle properties editor tabs

Small side effect is that area operators (toggle fullscreen/maximized, duplicate
area) are now displayed in RMB-menu. Makes sense anyway.
Revision a0d40c6 by Julian Eisel
October 29, 2018, 21:59 (GMT)
UI: Move Properties editor context path into header

This will probably be a temporary solution to fill empty space, for until we
have a search button there. Hence, I made this optional using a compile flag.
October 29, 2018, 21:55 (GMT)
WM: correct description for header/status_text_set

Make text a required argument for both.
October 29, 2018, 21:50 (GMT)
3D View: use 1.0 opacity for wpaint shading

Now the colors are multiplied, faded color isn't useful to see weights.

Matches 2.7x behavior.
October 29, 2018, 21:40 (GMT)
Eevee: Fix clearcoat materials not recieving AO
October 29, 2018, 21:40 (GMT)
UI: Fix Studio Light panel in user preferencies
Revision d642479 by Julian Eisel
October 29, 2018, 20:47 (GMT)
UI: Update Default Theme File After Recent Changes
Revision ab6c7ff by Julian Eisel
October 29, 2018, 20:44 (GMT)
UI: Vertical Properties Editor Tabs

Moves the Properties editor context switching to a vertical tabs region.

Design Task: T54951
Differential Revison: D3840

The tabs are regular widgets, unlike the 'old' toolshelf tabs. This means they
give mouse hover feedback, have tooltips, support the right-click menu, etc.
Also, when vertical screen space gets tight, the tabs can be scrolled, they
don't shrink like the toolshelf ones.
The tab region is slightly larger than the header. The tabs are scaled up
accordingly. This makes them nicely readable.

The header is quite empty now. As shown in T54951, we wanted to have a search
button there. This should be added next.

Implementation Notes:

* Added a new region type, RGN_TYPE_NAVIGATION.
* Having the tabs in a separate region allows scrolling of the tab-bar, unlike
the toolshelf tabs. We might want to remove the scrollbars though.
* Added a new region flag RGN_FLAG_PREFSIZE_OR_HIDDEN, to ensure the tab region
is either hidden or has a fixed size.
* Added some additional flags to support fine-tuning the layout in panel and
layout code.
* Bumps subversion.
Revision ce14871 by Julian Eisel
October 29, 2018, 20:20 (GMT)
UI: Support Displaying Enums as Tabs

Adds `uiLayout.prop_tabs_enum(data, property, icon_only)` to BPY.
October 29, 2018, 19:04 (GMT)
Dope Sheet: new option to display keyframe interpolation mode and extremes.

With the new automatic handle algorithm, it is possible to do a lot
of the animation via keyframes without touching the curves. It is
however necessary to change the keyframe interpolation and handle
types in certain cases. Currently the dopesheet/action editor
allows changing the types, but does not show them in any way.

To fix, add a new menu option to display this information. For handle
type, it is represented using the shape of the key icons: diamond for
Free, clipped diamond for Aligned, square for Vector, circle for Auto
Clamp, and cirle with dot for Automatic.

Non-bezier interpolation is a property of intervals between keys,
so it is marked by drawing lines, similar to holds. In this initial
version, only the fact of non-bezier interpolation is displayed,
without distinguishing types. For summaries, the line is drawn at
half alpha if not all curves in the group are non-bezier.

In addition, it is sometimes helpful to know the general direction
of change of the curve, and which keys are extremes. This commit
also adds an option to highlight extremes, based on comparing the
keyed values with adjacent keys. Half-intensity display is used
for overshot bezier extremes, or non-uniform summaries.

Reviewers: brecht, aligorith, billreynish

Differential Revision: https://developer.blender.org/D3788
Revision b18ac77 by William Reynish / Brecht Van Lommel
October 29, 2018, 18:04 (GMT)
UI: icon set updates Andrzej Ambroz, and various fixes.

* Text editor word wrap, line numbers & syntax toggles now use consistent icons
that don?t change when you enable or disable them.
* Replaced icon toggle buttons in the snapping popover with normal checkboxes
and descriptive text labels. This makes it clearer which item is the main
radio button, is more consistent with other popovers, and allows us to use
more descriptive text.
* Added correct icons for grease pencil add menu.
* Added bespoke icons for grease pencil modifiers.
* Added icon for particle instance modifier.
* Added icon for fake user on & off states.
* Added correct icons for enabling/disabling modifiers in the dopesheet &
f-curve editor.
* Made it so the restrict viewport & restrict render toggles for modifier
update correctly when enabled or disabled, by flipping the order in the
icon sheet. This also required changing the outliner to match.
* Removed the few old remaining icons in the old style and made sure to replace
the last places where they were used.
* Updated many icons to be clearer & more consistent.
October 29, 2018, 18:04 (GMT)
UI: allow off/on icons to be in reverse order.

The same icons are reused for "hide" and "show" properties, which need
to be in reverse order compared to each other.
October 29, 2018, 18:03 (GMT)
Cleanup: remove unused RNA flag.
October 29, 2018, 17:54 (GMT)
Depsgraph: use full operation key to preserve update tags on rebuild.

The key used by find_operation consists of the operation code,
node name, and an index for array property drivers. All three
elements are required to unambiguously look up a node.
October 29, 2018, 17:33 (GMT)
Fix T57488: crash in Shrinkwrap constraint due to unsafe multi-threading.

- Constraints must not use mesh_get_eval_final as it isn't thread-safe.
- Depsgraph should keep lastDataMask when re-running COW.
October 29, 2018, 16:49 (GMT)
GP: Remove unneeded code to get icon

Test the object type is not good idea here.
October 29, 2018, 15:43 (GMT)
GP: Cleanup typo
October 29, 2018, 15:37 (GMT)
Depsgraph cleanup: use proper DEG_debug_print_eval call...
October 29, 2018, 15:37 (GMT)
BBox accessor: switch to `switch`, add missing gpencil case.
October 29, 2018, 15:26 (GMT)
Eevee: Fix Sun soft shadows not starting at first sample
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021