Revision 75bdfa2 by Campbell Barton October 11, 2018, 23:04 (GMT) |
Cleanup: style |
Revision 6f6d765 by Campbell Barton October 11, 2018, 22:54 (GMT) |
UI: move layer up/down reverse into the operator |
Revision 4588100 by Antonio Vazquez October 11, 2018, 17:16 (GMT) |
GP: Remove old simplify code The simplify is controlled by brush and thsi function is not used. |
Revision fb8332b by Antonio Vazquez October 11, 2018, 17:14 (GMT) |
GP: Reorder Userprefs grease pencil parameters |
Revision 070c95d by Antonio Vazquez October 11, 2018, 16:49 (GMT) |
GP: Invert merge down if layer list is reversed |
Revision d6dc8cd by Antonio Vazquez October 11, 2018, 16:30 (GMT) |
Revision 18f1175 by Antonio Vazquez October 11, 2018, 16:30 (GMT) |
GP: Add new Userprefs parameter to reverse layer list This allows to configure the system as any other 2D software with the layers in a Top/Down order. |
Revision d12b376 by Antonio Vazquez October 11, 2018, 16:30 (GMT) |
Add new parameter to reverse UIList items Now, it was possible to invert the order of the UIlist using the filter, but it was impossible to know if the list was inverted or not. The problem with this is that any other element depending of this value could not be adjusted. See https://devtalk.blender.org/t/how-to-access-uilist-properties/2268 The new parameter allows to set the reverse order by default. When the list is set as reverse, it cannot be inverted again, so the invert button is removed of the filter. This change is needed to fix a requested feature for Grease Pencil (T56985) and because a lot of 2D softwares use the drawing layers in the inverse order used in Blender. |
Revision cc1d6b8 by Brecht Van Lommel October 11, 2018, 15:45 (GMT) |
Fix T56898: misaligned icons in buttons in popovers. |
Revision cd23e89 by Bastien Montagne October 11, 2018, 15:36 (GMT) |
Fix (unreported) wrong 'use_sep' setting for menu items. This option defines whether or not menu items drawing code must separate drawstring in two, keeping right part at all cost. This is used to show shortcuts of operators' enum entries usually. Previous way to decide that was based on button having an RNA prop pointer, assuming those without it were not 'data buttons' and hence needed the shortcut special handling thingy. That's wrong is many, many cases (especially since search templates often generate more than one buttons, not all linked to actual RNA data). So instead now checking whether a button has an optype set or not, hopefully this will be much more accurate... Other solution if thsi also fails, is to add new flag to buttons, and explicitely set it when needed, instead of trying to guesstimate... |
Revision 4add090 by Antonio Vazquez October 11, 2018, 14:05 (GMT) |
GP: Cleanup duplicate code moving to function |
Revision 250ba17 by Antonio Vazquez October 11, 2018, 13:18 (GMT) |
GP: Cleanup duplicate code |
Revision 45477ef by Brecht Van Lommel October 11, 2018, 12:20 (GMT) |
UI: increase spacing between icon and text. To avoid the icon and text blending together too much, which happens with the new monochrome and slightly bigger icons. |
Revision d90eb35 by Brecht Van Lommel October 11, 2018, 12:19 (GMT) |
UI: tweak vertical centering of text in buttons. This effectively moves up the text by one pixel to make it look more centered in the button and relative to the icon. |
Revision 3f0873f by Clément Foucault October 11, 2018, 11:20 (GMT) |
Eevee: Fix blank output if scene complexity is high Encountered on Nvidia + Linux, it seems that doing everything all at once can make the driver give up the whole command list and return nothing as the output of the render. |
Revision c901ebc by Campbell Barton October 11, 2018, 06:23 (GMT) |
DRW: add mapped edit-mode face-dot drawing |
Revision 5e9afe5 by Campbell Barton October 11, 2018, 06:02 (GMT) |
Missed when bumping flags Ideally these wouldn't be repeated in multiple places. |
Revision 641190a by Campbell Barton October 11, 2018, 05:53 (GMT) |
DRW: Initial edit-mode cage support Modifiers such as sub-surf and mirror now work with show-on-cage. Selection and loose geometry still needs to be supported. |
Revision d74b89a by Campbell Barton October 11, 2018, 05:43 (GMT) |
DRW: add ability to skip drawing vertices |
Revision b736394 by Campbell Barton October 11, 2018, 05:34 (GMT) |
Cleanup: make BKE_mesh_ensure_normals_for_display public |
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