Revision 626def1 by Campbell Barton October 10, 2018, 00:18 (GMT) |
Cleanup: naming lockaxis -> lock_axis |
Revision bfe4e79 by Campbell Barton October 10, 2018, 00:12 (GMT) |
Cleanup: naming |
Revision 43f46bb by Campbell Barton October 10, 2018, 00:10 (GMT) |
Tool System: add back layer selector This was removed in 1b0c1c551a6f since most settings changes the current stroke, however the layer selector is used for the next stroke. |
Revision 1dd3b93 by Campbell Barton October 9, 2018, 23:57 (GMT) |
Revert "Cleanup: avoid for loop" This reverts commit 390dc94562ea01e41e560dbee1c481ad6b22eab7. After testing this is approx half the speed of a for loop. Add missing break and assign snap_elements to a variable. |
Revision 2a2858b by Dalai Felinto October 9, 2018, 23:42 (GMT) |
Fix for ARMATURE_OT_layers_show_all in pose mode |
Revision 4fa39d9 by Campbell Barton October 9, 2018, 23:31 (GMT) |
UI: show confirmation for metaball delete Matches other modes. |
Revision 390dc94 by Campbell Barton October 9, 2018, 23:31 (GMT) |
Cleanup: avoid for loop |
Revision 7cf8eed by Dalai Felinto October 9, 2018, 23:30 (GMT) |
Multi-Objects: ARMATURE_OT_layers_show_all |
Revision ae90dc1 by Germano Cavalcante October 9, 2018, 23:11 (GMT) |
View3D Header: Display the text "Mix" instead of an icon when more than one snap element is enabled. |
Revision ba36e90 by Dalai Felinto October 9, 2018, 22:41 (GMT) |
Dissolve/delete dont need confirmation when called from menu |
Revision 396eba4 by Dalai Felinto October 9, 2018, 22:28 (GMT) |
Multi-Objects: ARMATURE_OT_reveal |
Revision 4c3578b by Dalai Felinto October 9, 2018, 22:28 (GMT) |
Multi-Objects: ARMATURE_OT_hide |
Revision 91ea42b by Campbell Barton October 9, 2018, 22:21 (GMT) |
Remove Align to View Operator This only worked on new objects, which is no longer needed. It didn't account for: - Quaternion or axis-angle rotation. - Parenting. - Constraints. If we support object rotation alignment, it might be best to make it a more general set of alignment operators (align transform, orientation - not limiting to view). |
Revision 5496795 by Campbell Barton October 9, 2018, 22:11 (GMT) |
Empty Image: use draw size instead of object scale Object scale has implications for parenting, use draw size instead. Also use add-empty view_align option instead of a separate operator. |
Revision 10a8786 by Dalai Felinto October 9, 2018, 21:33 (GMT) |
Removal of "extend" option for ARMATURE_OT_select_linked This property (even in 2.7) was not working. In fact it behaves as extended when extended was FALSE. Besides all that, the operator is not affected my multi-objects, so it is good to go. |
Revision 3f93091 by Brecht Van Lommel October 9, 2018, 21:05 (GMT) |
UI: reduce greying out of icons in radio and toggle buttons. With the monochrome icons this reduced the contrast too much. |
Revision 195dd98 by Clément Foucault October 9, 2018, 18:22 (GMT) |
Cleanup: Remove old shader reference |
Revision 944e221 by Clément Foucault October 9, 2018, 17:08 (GMT) |
Eevee: Lights: Bump the minimum area light size This is to avoid visible artifacts with default lamps intensity. |
Revision 65fee32 by Clément Foucault October 9, 2018, 17:08 (GMT) |
Eevee: Volume: Fix incorrect Light intensity compared to cycles |
Revision bb83bd7 by Clément Foucault October 9, 2018, 17:08 (GMT) |
Cleanup: Remove old smoke drawing code |
|
|
|


Master Commits
MiikaHweb | 2003-2021