Blender Git Commits

Blender Git "master" branch commits.

Page: 1517 / 5574

October 10, 2018, 00:18 (GMT)
Cleanup: naming

lockaxis -> lock_axis
October 10, 2018, 00:12 (GMT)
Cleanup: naming
October 10, 2018, 00:10 (GMT)
Tool System: add back layer selector

This was removed in 1b0c1c551a6f since most settings changes the
current stroke, however the layer selector is used for the next stroke.
October 9, 2018, 23:57 (GMT)
Revert "Cleanup: avoid for loop"

This reverts commit 390dc94562ea01e41e560dbee1c481ad6b22eab7.

After testing this is approx half the speed of a for loop.

Add missing break and assign snap_elements to a variable.
October 9, 2018, 23:42 (GMT)
Fix for ARMATURE_OT_layers_show_all in pose mode
October 9, 2018, 23:31 (GMT)
UI: show confirmation for metaball delete

Matches other modes.
October 9, 2018, 23:31 (GMT)
Cleanup: avoid for loop
October 9, 2018, 23:30 (GMT)
Multi-Objects: ARMATURE_OT_layers_show_all
October 9, 2018, 23:11 (GMT)
View3D Header: Display the text "Mix" instead of an icon when more than one snap element is enabled.
October 9, 2018, 22:41 (GMT)
Dissolve/delete dont need confirmation when called from menu
October 9, 2018, 22:28 (GMT)
Multi-Objects: ARMATURE_OT_reveal
October 9, 2018, 22:28 (GMT)
Multi-Objects: ARMATURE_OT_hide
October 9, 2018, 22:21 (GMT)
Remove Align to View Operator

This only worked on new objects, which is no longer needed.
It didn't account for:

- Quaternion or axis-angle rotation.
- Parenting.
- Constraints.

If we support object rotation alignment, it might be best to
make it a more general set of alignment operators
(align transform, orientation - not limiting to view).
October 9, 2018, 22:11 (GMT)
Empty Image: use draw size instead of object scale

Object scale has implications for parenting, use draw size instead.

Also use add-empty view_align option instead of a separate operator.
October 9, 2018, 21:33 (GMT)
Removal of "extend" option for ARMATURE_OT_select_linked

This property (even in 2.7) was not working. In fact it behaves as extended
when extended was FALSE.

Besides all that, the operator is not affected my multi-objects, so it
is good to go.
October 9, 2018, 21:05 (GMT)
UI: reduce greying out of icons in radio and toggle buttons.

With the monochrome icons this reduced the contrast too much.
October 9, 2018, 18:22 (GMT)
Cleanup: Remove old shader reference
October 9, 2018, 17:08 (GMT)
Eevee: Lights: Bump the minimum area light size

This is to avoid visible artifacts with default lamps intensity.
October 9, 2018, 17:08 (GMT)
Eevee: Volume: Fix incorrect Light intensity compared to cycles
October 9, 2018, 17:08 (GMT)
Cleanup: Remove old smoke drawing code
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021