Revision 1f69ffd by Clément Foucault July 16, 2018, 18:08 (GMT) |
Eevee: Fix Cascaded Shadow Maps glitches There was an issue that caused the cascaded shadow map to appear glitchy when the lamp was not at the origin. |
Revision 44a9c39 by Clément Foucault July 16, 2018, 18:08 (GMT) |
Workbench: Fix use of uninitialized memory. |
Revision eef6e1c by Clément Foucault July 16, 2018, 18:08 (GMT) |
StudioLight: Fix codestyle |
Revision 7a69362 by Clément Foucault July 16, 2018, 18:08 (GMT) |
Smoke: Port display to Workbench + object mode This does not fix the smokesim. It only port the drawing method. The Object mode engine is in charge of rendering the velocity debugging. Things left to do: - Flame rendering. - Color Ramp coloring of volume data. - View facing slicing (for now it's only doing sampling starting from the volume bounds which gives a squarish look) - Add option to enable dithering (currently on by default. |
Revision 43593e8 by Clément Foucault July 16, 2018, 18:08 (GMT) |
Matcap: Fix missing pixel on preview icons |
Revision 5852420 by Sergey Sharybin July 16, 2018, 15:34 (GMT) |
Merge branch 'master' into blender2.8 |
Revision e6af875 by Sergey Sharybin July 16, 2018, 15:32 (GMT) |
Ghost: Fix memory leak happening with keyboard mapping access So far only noticed system de-initialization doesn't perform full object free. So rather harmless but yet stupid. |
Revision dc123ac by Sergey Sharybin July 16, 2018, 14:18 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 1e1c858 by Sergey Sharybin July 16, 2018, 14:15 (GMT) |
Cleanup: Remove obscure flag which was only used for read in subsurf code Some sort of rudiment from many years ago, is never set by 2.5x code. |
Revision 3465013 by Sergey Sharybin July 16, 2018, 13:58 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 72d1fb9 by Sergey Sharybin July 16, 2018, 13:58 (GMT) |
Cleanup: Use const qualifier for UV vertex map |
Revision 88c2193 by Sergey Sharybin July 16, 2018, 13:48 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 20f3cbf by Sergey Sharybin July 16, 2018, 13:44 (GMT) |
Cleanup: More clear naming in UV vertex/element mappings Also use unsigned short for loop index within a polygon for UV vertex mapping, which matches UV element mapping. |
Revision 77d70c7 by Philipp Oeser July 16, 2018, 13:16 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 43f0af7 by Philipp Oeser July 16, 2018, 13:03 (GMT) |
Fix T55944: fbx export error with smoothing face ddee0931b868 added PROP_RAW_BOOLEAN case for foreach_set, but missed foreach_get Reviewed By: brecht Differential Revision: https://developer.blender.org/D3534 |
Revision 96b4e43 by Philipp Oeser July 16, 2018, 13:03 (GMT) |
Fix T55527: creating a Quaternion without args should result in identity quaternion Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D3487 |
Revision de2f1c6 by Brecht Van Lommel July 16, 2018, 12:36 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 80795ff by Brecht Van Lommel July 16, 2018, 12:34 (GMT) |
Buildbot: update for new VS2017 buildbot worker name. |
Revision e142339 by Sergey Sharybin July 16, 2018, 10:55 (GMT) |
Fix compilation with older OpenSubdiv libraries Only fixes compilation error, the functionality will be limited. Currently we don't care that much, since all the work is done in the branch anyway. Later on when we'll know which fixes we need to apply on top of latest OpenSubdiv library we will call a library upgrade. |
Revision 775c4eb by Sergey Sharybin July 16, 2018, 10:34 (GMT) |
OpenSubdiv: Remove one more unused file |
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