Revision d367458 by Sergey Sharybin July 16, 2018, 10:33 (GMT) |
OpenSubdiv: Remove unused file |
Revision 010e24a by Sergey Sharybin July 16, 2018, 09:12 (GMT) |
OpenSubdiv: Remove UV coordinates from converter Converter only defines topology, not coordinates or (face)varying data. |
Revision d920382 by Sergey Sharybin July 16, 2018, 07:52 (GMT) |
OpenSubdiv: Re-work C-API integration Main goal is to make API simpler to follow (at least ion terms what is defined/declared where, as opposite of handful big headers which includes all the declarations), and also avoid a big set of long and obscure functions. Now C-API files are split into smaller ones, following OpenSubdiv behavior more closely, and also function pointers in structures used a lot more, which shortens functions names, UV integration part in GL Mesh is mainly stripped away, it needs to be done differently. On a related topic, UV coordinates API in converter needs to be removed as well, we do not need coordinates, only island connectivity information there. Additional changes: - Varying interpolation in evaluator API are temporarily disabled, need to extend API somewhere (probably, evaluator's API) to inform layout information of vertex data (whether it contains varying data, width, stride and such). - Evaluator now can interpolate face-varying data. Only works for adaptive refiner, since some issues in OpenSubdiv itself. Planned changes: - Remove uv coordinates from TopologyConverter. - Support evaluation of patches (as opposite to individual coordinates as it happens currently). - Support more flexible layout of varying and face-varying data. It is stupid to assume varying is 3 floats and face-varying 2 floats. - Support of second order derivatives. - Everything else what i'm missing in this list. |
Revision ab9bd55 by Campbell Barton July 15, 2018, 18:34 (GMT) |
Cleanup: doxy comments |
Revision b29b73a by Campbell Barton July 15, 2018, 17:51 (GMT) |
Gizmo: update Python templates |
Revision edbb2d2 by Brecht Van Lommel July 15, 2018, 16:38 (GMT) |
Fix Cycles incorrect resize and CMYK conversion of uint16/half images. |
Revision 57ab7da by Campbell Barton July 15, 2018, 13:34 (GMT) |
GPU_matrix: use Blender's naming conventions Thanks to @sergey for review |
Revision b457cae by Campbell Barton July 15, 2018, 12:35 (GMT) |
Cleanup: use variable names based on term gizmo |
Revision b5451a6 by Campbell Barton July 15, 2018, 09:32 (GMT) |
Revision e00f068 by Campbell Barton July 15, 2018, 08:53 (GMT) |
Cleanup: style, doxy file |
Revision 0943103 by Campbell Barton July 15, 2018, 08:51 (GMT) |
Cleanup: split GPU_batch Split out presets and utilities for creating batches. These functions are quite specialized and not related to typical usage. |
Revision 52ebbee by Pablo Vazquez July 15, 2018, 02:44 (GMT) |
UI: Default theme minor tweaks Darker color for group nodes and minor adjustments |
Revision f8537a5 by Pablo Vazquez July 15, 2018, 00:35 (GMT) |
UI: Camera Display panel rename to Viewport Display Matches all other panels with Viewport properties |
Revision d2b28a8 by Pablo Vazquez July 14, 2018, 23:22 (GMT) |
UI: Use icon for Material Link Communicates the same by giving more room to the Material datablock name |
Revision b6a97ba by Pablo Vazquez July 14, 2018, 23:22 (GMT) |
UI: Use full width for ID blocks in World, Light, Camera, Texture Also close Preview panel for lights by default and move World custom props last |
Revision 6809946 by Brecht Van Lommel July 14, 2018, 22:54 (GMT) |
Merge branch 'master' into blender2.8 |
July 14, 2018, 22:45 (GMT) |
Cycles: add voronoi features and distance settings from Blender. Features to get the 2nd, 3rd, 4th closest point instead of the closest, and various distance metrics. No viewport/Eevee support yet. Patch by Michel Anders, Charlie Jolly and Brecht Van Lommel. Differential Revision: https://developer.blender.org/D3503 |
Revision 92a6b0a by Pablo Vazquez July 14, 2018, 22:13 (GMT) |
UI: Hide Preview panel by default on Material properties And move Custom Properties panel last |
Revision 4697604 by Brecht Van Lommel July 14, 2018, 21:58 (GMT) |
Cleanup: use float3 SSE instead of ssef for voronoi texture. |
Revision fdcd910 by Campbell Barton July 14, 2018, 21:58 (GMT) |
WM: rename manipulator to gizmo in the toolbar |
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