Blender Git Commits

Blender Git "master" branch commits.

Page: 165 / 5574

August 26, 2021, 08:36 (GMT)
Cleanup, quiet compile warnings
August 26, 2021, 06:10 (GMT)
Cleanup: unused function from 082ddc9379b2bdc963635c1109fbd6c6bce91eed
August 26, 2021, 06:02 (GMT)
ToolSystem: increase the inset tool size

The inset tool requires moving the cursor towards the center of the
selection, making it nearly impossible to use the inset tool
when the view was aligned with the vertical handle.

Use custom settings for VIEW3D_GGT_tool_generic_handle_free
to make it draw hollow, as large as the scale tool.

Resolves T87991.
August 26, 2021, 06:02 (GMT)
ToolSystem: support per-tool gizmo group properties

Also add gizmo group example to the tool-template.
August 26, 2021, 03:53 (GMT)
Cleanup: redundant update calls adding objects

These update calls are already performed by
ED_object_add_type_with_obdata.
August 26, 2021, 02:59 (GMT)
Fix "Text to Object" creating invisible object

Newly created objects would not become visible until
another action forced a depsgraph update.
August 26, 2021, 02:41 (GMT)
Cleanup: soft CMake file lists
August 26, 2021, 02:39 (GMT)
Cleanup: sort struct blocks
August 26, 2021, 02:36 (GMT)
Cleanup: spelling in comments
August 26, 2021, 02:36 (GMT)
Cleanup: remove deprecated flag use in collada
August 26, 2021, 02:36 (GMT)
Cleanup: use C style comments for descriptive text
August 26, 2021, 02:36 (GMT)
Cleanup: warnings
August 26, 2021, 02:27 (GMT)
Cleanup: clang-format
August 26, 2021, 01:37 (GMT)
Fix T90915: outliner select behaves as if Ctrl is held

Error in 452cc0193255c9e80ca4f163a2d524ed6bb17ef1
Revision 70fbdcb by Hans Goudey
August 25, 2021, 23:03 (GMT)
Cleanup: Refactor proximity node to be more data type agnostic

Before, distances from each component were handled in the same loop,
making it more complicated to add support for more component types
in the future (and probably hurting performance by dealing with two
BVH trees at the same time, though I didn't test that).

Now each component is handled in a separate function, so that adding
support for another component type is much simpler.
August 25, 2021, 20:30 (GMT)
BLF: Remove ASCII-only Code Paths

Remove redundant code for drawing text strings that contain only ASCII.

See D12293 for much more detail.

Differential Revision: https://developer.blender.org/D12293

Reviewed by Campbell Barton
August 25, 2021, 16:55 (GMT)
Windows/Ninja: Optimize linker performance

The /Zc:inline flag is by default off in the MSVC
compiler however when you build with msbuild it adds
it to the build flags on its own.

Ninja however does not decide on its own to add
flags you didn't ask for and was building without
this flag.

This change explicitly adds the compiler flag so
msbuild and ninja builds are once more building
with the same build flags leading to smaller .obj
files when building with ninja and lightening the
workload for the linker.

This flag is available starting MSVC 2013 update 2
so does not need to be guarded with version checks.
August 25, 2021, 16:01 (GMT)
Fix wrong length value in the header of the Move operator

Missed in {rB0d36439f95c0}.
August 25, 2021, 16:00 (GMT)
Fix T90248: missing depsgraph update tag for node group

The code assumed that when a node group is is at the highest
level in the node editor, then it is embedded into another data
block and can't be referenced by other node groups. This is true
for shader and compositor nodes, but not for geometry nodes.
August 25, 2021, 15:44 (GMT)
Fix T90911: Move along axis does not display real distance units

Variable was wrongly set to 0.
Caused by {rB7192e57d63a5}.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021