Revision 4ddb03b by Campbell Barton June 23, 2018, 14:25 (GMT) |
Keymap: Add F3 key back for search Keeping tilder, adding back F3 since some platforms still don't have hardware scan-codes for tilder key on non-US keyboards. |
Revision 6328214 by Campbell Barton June 23, 2018, 13:02 (GMT) |
Manipulator: fix issue refreshing transform tool Changing manipulator types failed. |
Revision 4387212 by Campbell Barton June 23, 2018, 08:46 (GMT) |
Merge branch 'master' into blender2.8 |
Revision f8a3636 by Campbell Barton June 23, 2018, 08:31 (GMT) |
UI: alternate fix for empty context menu block and layout could be NULL and checking this everywhere wasn't practical. Instead of lazy initializing, add UI_popup_menu_end_or_cancel which cancels empty popup menus. |
Revision 0511cde by Campbell Barton June 23, 2018, 07:46 (GMT) |
UI: naming of cursor options |
Revision 575c71b by Ray molenkamp June 22, 2018, 20:35 (GMT) |
Blenfont: Fix texture not being initialized in recent refactor. Caused some gpus to have issues with the font shadows. thanks @fclem for helping tracking this one down. |
Revision 1757b38 by Rohan Rathi June 22, 2018, 20:16 (GMT) |
Added UI for harden normals and normal control in bevel modifier |
Revision 0f66fe5 by Rohan Rathi June 22, 2018, 17:52 (GMT) |
Fix normal shading continuity for in-plane bevels |
Revision 2d7606d by Campbell Barton June 22, 2018, 17:25 (GMT) |
Missed last commit |
Revision a997b5d by Campbell Barton June 22, 2018, 17:23 (GMT) |
Tool System: transform can now toggle loc/rot/scale |
Revision cc4dc2d by Brecht Van Lommel June 22, 2018, 15:57 (GMT) |
Depsgraph: cache effector relations, for performance and stability. To find all effectors in the scene, we need to loop over all objects. Doing this during depsgraph evaluation caused crashes because not all objects are guaranteed to be evaluated yet. To fix this, we now cache the relations as part of the dependency graph build. As a bonus this also makes evaluation faster for big scenes, since looping over all objects for each particle system is slow. Fixes T55156. |
Revision 79615c5 by Bastien Montagne June 22, 2018, 15:55 (GMT) |
Cleanup: nuke (nearly) all remaining usages of DM from RNA. Only case remaining is a nasty ccgdm/opensubdiv update case, TBD once subsurf case is addressed. |
Revision 122e010 by Bastien Montagne June 22, 2018, 15:55 (GMT) |
Port DM_debug stuf to BKE_mesh_runtime. |
Revision 8286cc8 by Campbell Barton June 22, 2018, 15:22 (GMT) |
Fix crash reading toolsettings |
Revision bf0dc7e by Bastien Montagne June 22, 2018, 14:59 (GMT) |
Cleanup: use standard BKE_object_free_derived_caches in BKE_mesh_to_curve. ...Instead of doing own dirty/risky version of the same thing! |
Revision b1e86ff by Bastien Montagne June 22, 2018, 14:59 (GMT) |
Cleanup: misc DrivedMesh stuff. |
Revision befd87a by Jeroen Bakker June 22, 2018, 14:23 (GMT) |
StudioLights: API - get spherical harmonics coefficients |
Revision 6bfc961 by Bastien Montagne June 22, 2018, 14:10 (GMT) |
Cleanup: Moar DM busting from editor code area. |
Revision ccbe3bd by Bastien Montagne June 22, 2018, 14:03 (GMT) |
Cleanup: nuke another DM usage in paint code. |
Revision f51661f by Bastien Montagne June 22, 2018, 13:52 (GMT) |
Cleanup: useless BKE_cdderivedmesh includes... |
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