Blender Git Commits

Blender Git "master" branch commits.

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June 20, 2018, 14:42 (GMT)
Cleanup: whitespace
Revision b998cce by William Reynish / Pablo Vazquez
June 20, 2018, 14:34 (GMT)
UI: Single column, flow and sub-panel for collision physics
June 20, 2018, 14:32 (GMT)
Cleanup: follow naming conventions

Using panels for presets printed warnings for classes named as menus.
June 20, 2018, 14:15 (GMT)
Icons: update generation script
Revision 00fd2b5 by William Reynish / Pablo Vazquez
June 20, 2018, 14:11 (GMT)
UI: Single column layout for Force Fields
Revision a8e1327 by William Reynish / Pablo Vazquez
June 20, 2018, 14:11 (GMT)
UI: Dynamic Paint panels into sub-panels
June 20, 2018, 14:08 (GMT)
Studiolight: Spherical harmonics

Compile time option to reduce the level of the SH
June 20, 2018, 14:01 (GMT)
Merge branch 'master' into blender2.8
June 20, 2018, 13:58 (GMT)
Cleanup: naming (make it clear vars are squared)
June 20, 2018, 13:50 (GMT)
Merge branch 'master' into blender2.8
June 20, 2018, 13:40 (GMT)
Merge branch 'master' into blender2.8
June 20, 2018, 13:34 (GMT)
Cleanup: rename is_in_area_actionzone
June 20, 2018, 13:34 (GMT)
Cleanup: quiet warning
June 20, 2018, 13:34 (GMT)
Screen: split ED_area_actionzone_find_xy

Add ED_area_actionzone_refresh_xy which can tag redraw
find no longer changes changes to the action zone.
June 20, 2018, 13:17 (GMT)
Cleanup: remove some useless Derivedmesh struct declarations.
June 20, 2018, 13:17 (GMT)
Cleanup: remove last DM usages from datatransfer code.
June 20, 2018, 13:00 (GMT)
Studiolight: fixed diffuse lighting

- Orientation of the cubemap were not conform cycles and eevee
- one side of the cubemap was flipped, so one side was overlit and the
other side was to dark.
June 20, 2018, 12:16 (GMT)
Merge branch 'master' into blender2.8
June 20, 2018, 11:42 (GMT)
Fix crash opening some files, after recent changes.
June 20, 2018, 11:04 (GMT)
Objects: support for hiding all objects in a collection.

In the outliner there are now icons for it, Ctrl+Click isolates a
single collections.

In the 3D view, Ctrl+H key opens a menu that is more or less the
equivalent of the old layer buttons in the header. Regular Click isolates
the collection, Shift+Click toggle the collection visibility. Pressing
number keys and letters works in this menu, which can help for quickly
selecting a specific collection.

Shortcuts for quick switching by just pressing 1/2/3/.. keys are available
again. The order can be confusing with nested collections, but that seems
unavoidable. The first numbers control the top level collections, and then
sub collections if numbers are left.

Remaining design issues:

* The 3D view menu needs to be improved: support for sub collections,
staying open on shift+click, access from the 3D view header somewhere,
shortcut key display.
* Currently collection hiding just controls per-object hiding, we plan
to separate this state still so alt+H doesn't affect collection hiding.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021