Revision 54a0247 by Campbell Barton June 20, 2018, 14:42 (GMT) |
Cleanup: whitespace |
Revision b998cce by William Reynish / Pablo Vazquez June 20, 2018, 14:34 (GMT) |
UI: Single column, flow and sub-panel for collision physics |
Revision ab9e2dc by Campbell Barton June 20, 2018, 14:32 (GMT) |
Cleanup: follow naming conventions Using panels for presets printed warnings for classes named as menus. |
Revision 1ccd70b by Campbell Barton June 20, 2018, 14:15 (GMT) |
Icons: update generation script |
Revision 00fd2b5 by William Reynish / Pablo Vazquez June 20, 2018, 14:11 (GMT) |
UI: Single column layout for Force Fields |
Revision a8e1327 by William Reynish / Pablo Vazquez June 20, 2018, 14:11 (GMT) |
UI: Dynamic Paint panels into sub-panels |
Revision a342813 by Jeroen Bakker June 20, 2018, 14:08 (GMT) |
Studiolight: Spherical harmonics Compile time option to reduce the level of the SH |
Revision 3414a16 by Campbell Barton June 20, 2018, 14:01 (GMT) |
Merge branch 'master' into blender2.8 |
Revision d312dbe by Campbell Barton June 20, 2018, 13:58 (GMT) |
Cleanup: naming (make it clear vars are squared) |
Revision e6609de by Campbell Barton June 20, 2018, 13:50 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 12e9267 by Campbell Barton June 20, 2018, 13:40 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 5cad6af by Campbell Barton June 20, 2018, 13:34 (GMT) |
Cleanup: rename is_in_area_actionzone |
Revision daaf315 by Campbell Barton June 20, 2018, 13:34 (GMT) |
Cleanup: quiet warning |
Revision 372754c by Campbell Barton June 20, 2018, 13:34 (GMT) |
Screen: split ED_area_actionzone_find_xy Add ED_area_actionzone_refresh_xy which can tag redraw find no longer changes changes to the action zone. |
Revision 3df5625 by Bastien Montagne June 20, 2018, 13:17 (GMT) |
Cleanup: remove some useless Derivedmesh struct declarations. |
Revision b13585e by Bastien Montagne June 20, 2018, 13:17 (GMT) |
Cleanup: remove last DM usages from datatransfer code. |
Revision 0fb1093 by Jeroen Bakker June 20, 2018, 13:00 (GMT) |
Studiolight: fixed diffuse lighting - Orientation of the cubemap were not conform cycles and eevee - one side of the cubemap was flipped, so one side was overlit and the other side was to dark. |
Revision c6ab911 by Bastien Montagne June 20, 2018, 12:16 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 984a78e by Brecht Van Lommel June 20, 2018, 11:42 (GMT) |
Fix crash opening some files, after recent changes. |
Revision 4234cdd by Brecht Van Lommel June 20, 2018, 11:04 (GMT) |
Objects: support for hiding all objects in a collection. In the outliner there are now icons for it, Ctrl+Click isolates a single collections. In the 3D view, Ctrl+H key opens a menu that is more or less the equivalent of the old layer buttons in the header. Regular Click isolates the collection, Shift+Click toggle the collection visibility. Pressing number keys and letters works in this menu, which can help for quickly selecting a specific collection. Shortcuts for quick switching by just pressing 1/2/3/.. keys are available again. The order can be confusing with nested collections, but that seems unavoidable. The first numbers control the top level collections, and then sub collections if numbers are left. Remaining design issues: * The 3D view menu needs to be improved: support for sub collections, staying open on shift+click, access from the 3D view header somewhere, shortcut key display. * Currently collection hiding just controls per-object hiding, we plan to separate this state still so alt+H doesn't affect collection hiding. |
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