Blender Git Commits

Blender Git "master" branch commits.

Page: 1679 / 5574

June 20, 2018, 10:35 (GMT)
Objects: restore per object restrict view/render/select.

Note this is now separate from H key hiding, and meant for more persistent
ways to define which objects are relevant to the viewport or render.

This avoids some cases where you'd have to create collection specifically
to hide objects for viewport/render.
June 20, 2018, 10:35 (GMT)
Objects: restore H key per object hiding.

H hides selected objects, Shift+H hides unselected objects, and Alt+H
reveals hidden objects.

This hiding state is distinct from restrict viewport and render, and
meant for temporarily hiding objects without affecting more persistent
collection hiding.

Object hiding is per view-layer, same as selection. It affects the
viewport and any preview renders in there, but not final renders.

In the outliner, different icons are now used for temporary hiding, and
restrict viewport and render. Hidden objects are greyed out.

Remaining design issues:

* For lamps we probably still want to keep their effect on the scene,
currently they are fully disabled by hiding. Arguably mesh lights or
even objects being reflected or casting shadows are not that different
but perhaps the special lamp exception from local view should remain.
* We need a feature still to disabled this hiding for specific viewports,
for render or animation preview where you want to see the entire scene
while working in another view.
* We need a new icon for restrict viewport, for now it uses a grid similar
to the 2.4 icon.
* Hiding objects does not preserve selection state as it did in 2.7,
it's probably convenient to support this again?
June 20, 2018, 10:29 (GMT)
T55550: Workbench Shadows are incorrect in first draw cycle

Shadows uses the old location for light_direction. Maybe a merge
conflict.
June 20, 2018, 10:27 (GMT)
Cleanup: remove some G.main from BKE's node.c

Validate some cases using G_MAIN instead (I don't think we want to work
on any other Main than G.main one when registering/unregistering nodes
etc.).

And when freeing, all ID not in Main shall now be tagged accordingly, so
we *should* not need to do that stupi search over all ntrees in G.main
to check wether we have to free it ourself or not!
June 20, 2018, 10:24 (GMT)
UI: Use chevrons for number sliders, pulldowns and popovers

In the future popovers/pulldowns should have different indicators

Patch by William Reynish and Clement Foucault
June 20, 2018, 09:53 (GMT)
Cleanup: moar G.main removal.

Nice trick from blender2.8, we now can get active scene from active
window of windowmanager!
June 20, 2018, 09:43 (GMT)
Fix crash activating the HUD w/o an active region
June 20, 2018, 09:30 (GMT)
Cleanup: get rid of last non-thread-safe BLI_frand random generator func.
June 20, 2018, 09:30 (GMT)
Cleanup: get rid of last BLI_frand usage.
June 20, 2018, 09:30 (GMT)
Cleanup: use new BKE_mesh_iterator foreach_mapped helpers in WPaint gradient code.
June 20, 2018, 09:13 (GMT)
UI: fix "Edit Source" operator
June 20, 2018, 09:12 (GMT)
Revert "UI: fix "Edit Source" operator"

This reverts commit 109dbab593b183b17e474d3f92468b06c86684f2.

Accidental changes applied
June 20, 2018, 09:10 (GMT)
UI: fix "Edit Source" operator
June 20, 2018, 09:09 (GMT)
Merge branch 'master' into blender2.8
June 20, 2018, 09:05 (GMT)
Particle edit: Fix missing hair in edit mode for new particle systems

Need to get away from thosae update flags in original datablocks.
June 20, 2018, 08:45 (GMT)
UI: only show "Edit Translations" when addon used
June 20, 2018, 08:18 (GMT)
Object Mode: enable mode locking by default

This is meant to be default behavior for 2.8, see T55246
June 20, 2018, 08:14 (GMT)
Outliner: add object mode switching to RMB menu
June 20, 2018, 08:14 (GMT)
Cleanup: strip space
June 20, 2018, 08:03 (GMT)
Fix T55540 Add foreachMappedXXX equivalent API for evaluated meshes
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021