Revision 5562336 by Campbell Barton June 18, 2018, 13:11 (GMT) |
UI: decorators weren't showing icon-only buttons |
Revision de4c81c by Campbell Barton June 18, 2018, 13:09 (GMT) |
Fix merge error in bpy_driver.c |
Revision c655c65 by Pablo Vazquez June 18, 2018, 10:41 (GMT) |
UI: No decorators on render engine picker |
Revision 324e10e by Bastien Montagne June 18, 2018, 10:32 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/makesrna/intern/rna_space.c |
Revision 5796318 by Bastien Montagne June 18, 2018, 10:26 (GMT) |
Fix T55503: File browser filter not working correctly. There were two issues here, introduced by rB66aa4af836: * Forgot to change length of some filter_glob var deep in filebrowser code. * Truncating filter_glob in general can be dangerous, generating unexpected patterns. Last point was the root of the issue here, truncating to 63 chars string left last group as 'match everything' `*` pattern. To fix that to some extent, added a new BLI_path_extension_glob_validate helper to BLI_path_util, which ensures we do not have last wildcards-only group in our pattern, when there are more than one group. |
Revision 5e47f36 by Pablo Vazquez June 18, 2018, 10:21 (GMT) |
UI: Start UIList with 2 rows for materials/particles There is room for it anyway because of the 3 buttons on the right. |
Revision d5ec62a by Sergey Sharybin June 18, 2018, 09:14 (GMT) |
Multires: Remove unused function It uses derived mesh, and relies on scene stored in modifier data. So port is needed anyway. |
Revision 4330027 by Sergey Sharybin June 18, 2018, 08:23 (GMT) |
Depsgraph: Cleamup, reduce indentation level |
Revision 35c02c0 by Campbell Barton June 18, 2018, 07:23 (GMT) |
3D View: support outline overlay option |
Revision 04e2a5c by Jeroen Bakker June 18, 2018, 06:54 (GMT) |
Refactor: Put ViewportAA as UserPref By default users want AA in the viewport. For slower systems you want to be able to turn it off. As in the future we would also like to support TAA in the viewport we introduced it as a Max Viewport AA settings. Also removed the drawoption to enable/disable AA per viewport When rendering the AA is always turned on. |
Revision 79546a4 by Jeroen Bakker June 18, 2018, 06:54 (GMT) |
ShadingMenu: Splitted in SubPanels |
Revision b2f0803 by Campbell Barton June 18, 2018, 06:25 (GMT) |
Revision af51ec3 by Campbell Barton June 18, 2018, 06:10 (GMT) |
Cleanup: indentation |
Revision 0d45074 by Campbell Barton June 18, 2018, 06:08 (GMT) |
Cleanup: whitespace |
Revision a794da5 by Campbell Barton June 18, 2018, 06:05 (GMT) |
Fix T55517: Property-split fails w/ expanded enum |
Revision 05b99b7 by Campbell Barton June 18, 2018, 05:38 (GMT) |
UI: disable decorators for render output |
Revision 9d57b5a by Campbell Barton June 18, 2018, 05:34 (GMT) |
Merge branch 'master' into blender2.8 |
Revision b66ae82 by Campbell Barton June 18, 2018, 05:31 (GMT) |
RNA: disable animation for file output options |
Revision 05dc109 by Campbell Barton June 17, 2018, 18:37 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 86e20a2 by Campbell Barton June 17, 2018, 18:18 (GMT) |
Cleanup: trailing space cmake, make.bat |
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