Revision 8166d0a by Campbell Barton June 15, 2018, 13:42 (GMT) |
Cleanup: warning |
Revision e552247 by Jeroen Bakker June 15, 2018, 13:37 (GMT) |
MeshEditMode: refactor - added a lib for shaded functions - decreased active face inner size |
Revision 86a2f4a by Dalai Felinto June 15, 2018, 13:01 (GMT) |
Fix crash with x-ray and redo panel Code was assuming any area with region data was the main one. This is no longer the case. |
Revision b84fad2 by Howard Trickey June 15, 2018, 12:48 (GMT) |
Fix T55490, intersect two triangles fails. Need to use the 'use_partial_connect' option in island connect, so changed signatures of various functions to pass that into and then down from BM_mesh_intersect (making true for intersect, false for boolean). Then fix bm_face_split_edgenet_partial_connect to work when input edges are not necessarily wire, but at least not in the face they are being connected in. That caused generalization of core BM_vert_separate_hflag_wire (which is only used in this one place in all Blender). |
Revision 84c91a8 by Sybren A. Stüvel June 15, 2018, 12:33 (GMT) |
Converted Rigid Body from DerivedMesh to Mesh |
Revision 5073ee0 by Jeroen Bakker June 15, 2018, 12:05 (GMT) |
Workbench: FXAA - do the FXAA pass after the color management. Be aware that during rendering this is still being done in linear space |
Revision 0276abb by Jeroen Bakker June 15, 2018, 11:02 (GMT) |
Workbench: FXAA FXAA implementation in the deferred renderpass of the workbench. Can be enabled per 3dview. Eventually this will also be a user setting as it is more a system/performance setting than a scene setting. |
Revision 15c3402 by Jeroen Bakker June 15, 2018, 11:02 (GMT) |
T55486: use GPU_R11F_G11F_B10F for target of Xray compo |
Revision 64bfa4b by Jeroen Bakker June 15, 2018, 11:02 (GMT) |
T55486: use GPU_R11F_G11F_B10F for Matcaps |
Revision b733846 by Campbell Barton June 15, 2018, 10:29 (GMT) |
Tool System: workaround click conflicting w/ add brush |
Revision 995a181 by Bastien Montagne June 15, 2018, 10:17 (GMT) |
Fix T55408: Double transforms on parents/children. object.base_flag was not synced back from evaluated ID to original one. Similar thing as copying back to original transform matrix, avoids having to get data from evaluated one in lots of cases. |
Revision 76bc866 by Philipp Oeser June 15, 2018, 08:44 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 284e0ea by Philipp Oeser June 15, 2018, 08:27 (GMT) |
Fix (unreported) Text Editor: scrollbar exiting early caused by recent clickdrag changes |
Revision 8148d54 by Brecht Van Lommel June 15, 2018, 08:26 (GMT) |
Fix Cycles CUDA error after recent changes. |
Revision 3a2a10e by Campbell Barton June 15, 2018, 08:25 (GMT) |
Merge branch 'master' into blender2.8 |
Revision cbc7ee2 by Campbell Barton June 15, 2018, 08:24 (GMT) |
WM: 2.8 screen compatibility Without these minor changes loading files from 2.8 will crash. Manually applied edits from 26786a2b87a08 |
Revision 7c16739 by Campbell Barton June 15, 2018, 06:48 (GMT) |
Fix mouse input overwriting transform redo values Redo trackball rotate and edge slide weren't working. Caused by re-ordering of initialization 47de0321bf68c |
Revision e2c87c7 by Campbell Barton June 15, 2018, 06:03 (GMT) |
Cleanup: unused var |
Revision 27de412 by Lukas Stockner June 14, 2018, 20:54 (GMT) |
Merge remote-tracking branch 'origin/master' into blender2.8 |
Revision 525be2f by Lukas Stockner June 14, 2018, 20:46 (GMT) |
Image: Refactor render slots to a dynamic list Previously, render slots were hardcoded to a fixed amount. With this change, render slots now are stored in a list. Therefore, users can add and/or remove as many slots as they want. Credit to brecht for the UI part. Reviewers: brecht, sergey Differential Revision: https://developer.blender.org/D3474 |
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