Revision 337aab5 by Clément Foucault June 9, 2018, 10:41 (GMT) |
Workbench: Matcaps: Fix matcap under perspective. This fixes the problem that matcaps have when using a very larg FOV in perspective view. This was because it was stupidly using the normal direction which can not aligned with the view vector under perspective. So to workaround this problem we don't use the normal as is, but compute how much it's facing the camera. This changes how matcaps looks in perspective because they now always use the full range of the matcap (which is expected). |
Revision 7ce8148 by Campbell Barton June 9, 2018, 10:06 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 6f4c7f1 by Campbell Barton June 9, 2018, 10:04 (GMT) |
GHOST/X11: Correct non-latin kb workaround case Harmless since this is always enabled, only do this for easier troubleshooting when disabling the define. |
Revision b492a0e by Campbell Barton June 9, 2018, 09:27 (GMT) |
Merge branch 'master' into blender2.8 |
Revision f3427cb by Campbell Barton June 9, 2018, 09:23 (GMT) |
GHOST/X11: support accessing physical keycodes This means we can check keys such as tilde in a generic way. |
Revision 03f0ecc by Campbell Barton June 9, 2018, 07:10 (GMT) |
GHOST/X11: Map unknown us.intl key to accentgrave |
Revision 86660aa by Pablo Vazquez June 8, 2018, 21:56 (GMT) |
Layout for materials closer to single column |
Revision dd2e187 by Joerg Mueller June 8, 2018, 21:11 (GMT) |
Audaspace: add support for latest ffmpeg. |
Revision 528dc64 by Campbell Barton June 8, 2018, 20:19 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 5165d62 by Campbell Barton June 8, 2018, 20:17 (GMT) |
WM: correct recent change to click/drag detection fb1915d87090a - caused click/drag events not to be detected. Now check a key is a mouse or keyboard event. |
Revision d1ab958 by Campbell Barton June 8, 2018, 17:03 (GMT) |
Merge branch 'master' into 28 |
Revision 4f2eac3 by Campbell Barton June 8, 2018, 17:03 (GMT) |
WM: fix panel drag event handling |
Revision bf77efb by Campbell Barton June 8, 2018, 17:03 (GMT) |
WM: fix node link & background drag |
Revision 1857823 by Campbell Barton June 8, 2018, 16:58 (GMT) |
WM: fix panel drag event handling |
Revision 2dc7555 by Campbell Barton June 8, 2018, 16:55 (GMT) |
WM: fix node link & background drag |
Revision f8d7df6 by Dalai Felinto June 8, 2018, 15:52 (GMT) |
Depsgraph: Remove no longer needed nodetree values copying on eval Note: Depsgraph still calls the nodetree eval function that doesn't nothing in turn. We can remove it, but it is harmless though. |
Revision f2fd598 by Campbell Barton June 8, 2018, 15:30 (GMT) |
UI: clear properties color when empty |
Revision 3e86bb2 by Bastien Montagne June 8, 2018, 15:23 (GMT) |
Sculpt/Paint: move PBVH building to use evaluated mesh instead of deprecated Derivedmesh. Pretty straightforward changes, merely mimicking dm-related code, which was already essentially using either Mesh or BMesh data to build the PBVH... Note that we "lose" the subsurf (a.k.a. grid) PBVH case here, but that one was already dead code in current blender2.8, since final dm is always a cddm built from evaluated mesh. Proper fix is pending new code for subsurf/multires area. |
Revision 1ce5569 by Campbell Barton June 8, 2018, 14:35 (GMT) |
UI: remove tools space type, use properties context We've decieded to use tools context in properties editor. |
Revision 9d59d20 by Dalai Felinto June 8, 2018, 14:29 (GMT) |
DRW: Fix animated material not refreshing This introduces a garbage collection system similar to gpu_texture. |
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