Blender Git Commits

Blender Git "master" branch commits.

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June 7, 2018, 14:45 (GMT)
Merge branch 'master' into blender2.8
June 7, 2018, 14:43 (GMT)
Cleanup: trailing space for windowmanager
June 7, 2018, 14:40 (GMT)
Draw: Fix crash when tryign to get procedural textures with modifier disabled

Maybe disabled modifier check should be done higher in the call hierarchy.
June 7, 2018, 14:32 (GMT)
Merge branch 'master' into blender2.8
June 7, 2018, 14:31 (GMT)
Fix T55126: COW problem: there is an active object even if unselectable
June 7, 2018, 14:19 (GMT)
WM: check for release instead of not pressed

Makes reasoning about events more predictable.
June 7, 2018, 14:02 (GMT)
Cleanup: typo.
June 7, 2018, 13:41 (GMT)
Merge branch 'master' into blender2.8

Conflicts:
source/blender/editors/transform/transform_generics.c
June 7, 2018, 13:38 (GMT)
Fix crash due to missing init of new bAnimContext bmain member in transform code.

From own previous G.main-busting commit.
June 7, 2018, 13:15 (GMT)
Fix sculpt mode undo (COW update needed)
June 7, 2018, 12:58 (GMT)
Merge branch 'master' into blender2.8
June 7, 2018, 12:54 (GMT)
Fix double free in dyntopo-sculpt mode undo
June 7, 2018, 12:50 (GMT)
Wireframe: Frustum cull them.
June 7, 2018, 12:41 (GMT)
Depsgraph: Ensure collections are up to date after modifications

Before that copied collection in copy-on-write were running out
of sync with original ones. This was causing crash with the
following scenario:

- Delete some objects from scene
- Add particle system to an object
- Change particle mode to Hair

Thanks Dalai for debug session! Pair programming ftw!
June 7, 2018, 12:41 (GMT)
Depsgraph: Use more proper relations for scene relation
June 7, 2018, 11:41 (GMT)
Merge branch 'master' into blender2.8
June 7, 2018, 11:39 (GMT)
Fix sculpt assert on initialization
June 7, 2018, 11:38 (GMT)
Armature: Fix flickering outline on planar custom bones.
June 7, 2018, 11:04 (GMT)
Merge branch 'master' into blender2.8

Conflicts:
source/blender/editors/animation/anim_deps.c
source/blender/editors/animation/keyframing.c
source/blender/editors/animation/keyingsets.c
source/blender/editors/armature/pose_edit.c
source/blender/editors/armature/pose_transform.c
source/blender/editors/gpencil/gpencil_convert.c
source/blender/editors/include/ED_anim_api.h
source/blender/editors/include/ED_keyframing.h
source/blender/editors/interface/interface_anim.c
source/blender/editors/space_action/action_edit.c
source/blender/editors/space_graph/graph_edit.c
source/blender/editors/space_outliner/outliner_draw.c
source/blender/editors/transform/transform_conversions.c
source/blender/makesrna/intern/rna_armature.c
source/blender/makesrna/intern/rna_pose.c
source/blender/python/intern/bpy_rna_anim.c
source/blenderplayer/bad_level_call_stubs/stubs.c
source/gameengine/Converter/KX_BlenderSceneConverter.cpp
June 7, 2018, 10:58 (GMT)
Armature: Fix missing loose edges on custom bone shapes.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021