Revision 1b164cf by Jeroen Bakker May 22, 2018, 14:59 (GMT) |
Workbench: SeeThrough added a fresnel effect TODO: solve memory leak |
Revision 8644eef by Inês Almeida May 22, 2018, 14:44 (GMT) |
COw operators: Fix VIEW3D_OT_snap_selected_to_grid |
Revision 397665d by Joshua Leung May 22, 2018, 14:44 (GMT) |
Fix: Deselecting bones using box select didn't work Logic here was a bit broken. 1) We need to send updates even when deselecting bones, not only when we actually end up select then. 2) Also, when bones are locked for "selectability", they should not be able to be deselected. |
Revision 6573af5 by Joshua Leung May 22, 2018, 14:44 (GMT) |
Drivers Editor UI Tweaks (Part of T55145) To bring the UI more in line with the proposed design in T54653 for the "Add Drivers" popup panel (NOTE: this is separate from the "Drivers Editor", in previous commit!), this commit adds a new panel - "Driven Property" to the Drivers Editor UI. This basically duplicates the "Active F-Curve" panel (with less options) to make it easier to see at a glance which property the Drivers Editor is showing you. |
Revision c685c19 by Joshua Leung May 22, 2018, 14:44 (GMT) |
Drivers UI (Part of T55145): Add "Show Drivers Editor" entry to RMB menus This commit adds an operator, "Show Drivers Editor", to the RMB menu when clicking on properties. As per T54653, this will open a new Graph Editor instance in a new/separate window (much like how the User Preferences show up in a popup window now), and will configure all the relevant panels so that you can see and edit the driver settings immediately without doing a lot of the view configuration steps that were previously needed. When doing so on a property that is driven, the driver/fcurve for that property will be made active in the editor, ready for you to start editing its settings without having to hunt it down again first. |
Revision 6f127b2 by Joshua Leung May 22, 2018, 14:44 (GMT) |
UI Tweak: Make User Preferences window slightly taller, to better fit the contents |
Revision 6781fac by Campbell Barton May 22, 2018, 14:12 (GMT) |
Cleanup: warning |
Revision ab19609 by Campbell Barton May 22, 2018, 14:11 (GMT) |
Fix T55069: 3D widget misses pivot-point refresh |
Revision 53d1ec9 by Brecht Van Lommel May 22, 2018, 13:49 (GMT) |
Fix outliner incomplete collections right click menu in Blender File. |
Revision 96a7ed8 by Campbell Barton May 22, 2018, 13:31 (GMT) |
Tool System: store operator properties in the tool This replaces last-used property use which wasn't reliable since properties were not considered 'set' - causing them to be ignored. |
Revision 298f804 by Campbell Barton May 22, 2018, 13:31 (GMT) |
Cleanup: warning |
Revision cc9513d by Brecht Van Lommel May 22, 2018, 13:09 (GMT) |
Fix outliner crashes when dragging elements in some cases. Avoid rebuilding outliner tree in more cases, also helps performance. |
Revision d97471d by Jeroen Bakker May 22, 2018, 13:05 (GMT) |
Workbench: Fixed memory leak ImBuf radiance buffers were freed incorrectly |
Revision dfe088c by Jeroen Bakker May 22, 2018, 12:55 (GMT) |
Workbench: SeeThrough draw option Option to see through all meshes (transparency) Works for OB_SOLID and OB_TEXTURED. Does not work for V3D_SHADING_SHADOW. TODO: Fresnel effect |
Revision ff19b52 by Jeroen Bakker May 22, 2018, 12:55 (GMT) |
Workbench: Calculate irradiance using radiance buffers |
Revision c7df618 by Clément Foucault May 22, 2018, 12:33 (GMT) |
3D Cursor: Clip if behind near plane. |
Revision bc46034 by Brecht Van Lommel May 22, 2018, 12:17 (GMT) |
Cleanup: fix compiler warnings. |
Revision 0d2aa1a by Brecht Van Lommel May 22, 2018, 12:17 (GMT) |
Cleanup: make group/collection versioning a bit more clear. |
Revision f99197f by Germano Cavalcante May 22, 2018, 11:58 (GMT) |
Transform: Support mixed snap in 3d View. Allows more than one snap mode to be enabled. So different combinations are possible. Reviewers: campbellbarton Reviewed By: campbellbarton Subscribers: Christopher_Anderssarian, duarteframos Tags: #bf_blender_2.8 Differential Revision: D3400 |
Revision 47b9d74 by Joshua Leung May 22, 2018, 11:39 (GMT) |
Experimental Armature Drawing Tweak for Relationship Lines Only show hierarchy relationship lines when bone or its parent is selected. This cuts down the clutter visible in general when relationship lines are enabled (currently they can't be disabled), which should make it more useful to keep them on (e.g. constraint lines/hints can still be drawn this way). |
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