Revision 197af58 by Jeroen Bakker May 15, 2018, 13:40 (GMT) |
Workbench: Cleaner Shadow edges own shadow |
Revision 4d5b769 by Campbell Barton May 15, 2018, 12:32 (GMT) |
Change preference defaults - Python tooltips: OFF - Auto Perspective: ON - Navigation Manipulator: ON - Region Overlap: ON See T47064 |
Revision 13dfa72 by Joshua Leung May 15, 2018, 11:50 (GMT) |
Add icon placeholders for all the armature ops that got recently added in the toolbar The icon designers still need to create these, but it's better to have placeholders so they remember to do it. |
Revision c6bceff by Brecht Van Lommel May 15, 2018, 11:23 (GMT) |
Fix crash linking/appending from old files in some cases. Temporary main would not have a lock, which caused crashing when adding datablocks. |
Revision 3f20105 by Brecht Van Lommel May 15, 2018, 11:02 (GMT) |
Fix random crashes in the outliner, especially with bigger scenes. The outliner can redraw quicker without rebuilding the tree, for example when just moving the mouse and highlighting different items. The way this worked is that the outliner would be tagged to avoid rebuilding, however if another operation that does require rebuilding happens in the meantime we could go out of sync and crash. |
Revision 8021ac9 by Joshua Leung May 15, 2018, 10:40 (GMT) |
Pose Toolbar: Added Breakdowner/Push/Relax as separate tools Currently all are stacked together, but perhaps if we don't get any other tools in the meantime, it would make sense to have them separate. Notes: * No icons for now... * There are some 2.8 bugs with the underlying operators (notably multi object) |
Revision 95e7559 by Joshua Leung May 15, 2018, 10:08 (GMT) |
Edit Armature Toolbar: Added some tools for "Shrink Fatten" (Alt-S) type bone transform tools For fun, I tried adding some more edit armature tools to the toolbar to check how this is all working. Icons are missing currently, but it's a nice test. |
Revision b3d4f99 by Campbell Barton May 15, 2018, 09:36 (GMT) |
Fix bone-size crash Own regression from multi-object transform. |
Revision e0903e2 by Campbell Barton May 15, 2018, 09:14 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 3eb9cc6 by Campbell Barton May 15, 2018, 09:12 (GMT) |
Cleanup: last spacetype enum name |
Revision f1bc899 by Campbell Barton May 15, 2018, 08:25 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 9636cab by Campbell Barton May 15, 2018, 08:10 (GMT) |
Undo System: remove nested edit-mode undo calls Regression in recent undo system changes, This caused T55048. When each mode had its own undo stack it was important to initialize it when entering edit-mode. |
Revision 55b241d by Campbell Barton May 15, 2018, 07:25 (GMT) |
Fix texture space transform crash Own regression from multi-object transform. |
Revision 0fb80ce by Jeroen Bakker May 15, 2018, 07:13 (GMT) |
Fix T55061: Shadows were not updated during sclupting. |
Revision 52cb62d by Campbell Barton May 15, 2018, 07:08 (GMT) |
Merge branch 'master' into blender2.8 |
Revision ae8225b by Campbell Barton May 15, 2018, 07:04 (GMT) |
Fix BMesh bisect not flagging dirty indices |
Revision ce27d11 by Jeroen Bakker May 15, 2018, 06:58 (GMT) |
Workbench: Enable Textures in Edit Mesh Mode Constructed UV out of BMesh data layers. |
Revision 04fa65e by Germano Cavalcante May 14, 2018, 22:18 (GMT) |
Cleanup: Use switch statement to test the object type in snap functions. |
Revision c3b0612 by Campbell Barton May 14, 2018, 21:21 (GMT) |
EditMesh: updated extrude manipulator Now plus icons are used to add, arrows are used to adjust existing extrusions. |
Revision b2b8e14 by Campbell Barton May 14, 2018, 21:18 (GMT) |
Manipulator: outline & helpline options for button |
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