Blender Git Commits

Blender Git "master" branch commits.

Page: 1756 / 5574

May 15, 2018, 15:20 (GMT)
Depsgraph: Keep track of original particle system

Allows to have quicker lookup in particle edit mode.
May 15, 2018, 15:20 (GMT)
Particle edit: Add missing looking tag in cut brush
May 15, 2018, 15:20 (GMT)
Particle edit: Allow children to be visible in edit mode

Follows tool settings, tested without copy-on-write.

Enabling copy-on-write still needs verification and likely some fixing.
May 15, 2018, 15:20 (GMT)
Particle edit: Move cache update to particle batch cache implementation

The idea is to allow "regular" strands to update edit cache and hence
get the final update strands.
May 15, 2018, 15:20 (GMT)
Draw manager: Pass object to hair batch cache

Currently unused, but is required for an upcoming work.
May 15, 2018, 15:20 (GMT)
Particle edit: Make check to work within copy-on-write concept

Not fully optimal, we can probably store pointer to original psys
similar to ID's orig_id.
May 15, 2018, 15:20 (GMT)
Particle edit: Edit path invalidate should trigger particle system path re-cache

Don't try to bend existing design, just follow it. It's not nice, but is
working. Just bring it back, then repeal and replace system as a whole,
making sure every bit is working according to a design.

Such quick patches only trying to make local sense of a system, defeating
it's design.
May 15, 2018, 15:20 (GMT)
Particle edit: Restore weird-looking conditions in evaluation

They might be looking weird, but they match conditions when children particles
are to be re-calculated for particle edit.
May 15, 2018, 15:20 (GMT)
Particle edit: Re-cache edit path if it's NULL

This is what old particle drawing code was doing.
May 15, 2018, 15:20 (GMT)
Particle edit: Decouple caches for regular and edit strands

Makes it possible to have children strands to be visible during combing.
Actual implementation still needs work though.
May 15, 2018, 15:20 (GMT)
Particle edit: Make visibility check to be per-particle system

This way we can see other particle systems while combing another one.
May 15, 2018, 15:20 (GMT)
Particle edit: Use proper batch cache flag

Also tag batch for invalidation when using cut brush.
May 15, 2018, 15:20 (GMT)
Particle edit: Tag for updates when changing tool settings related on edit mode
May 15, 2018, 15:20 (GMT)
Particle edit: Fix missing hair edit after toggling edit mode
May 15, 2018, 15:20 (GMT)
Fix hair edit mode after recent fix for DEG sued from draw code
May 15, 2018, 15:16 (GMT)
Modifiers on Lattices now work

Tested with Hook and Armature modifiers. Requires CoW to be enabled.
May 15, 2018, 15:03 (GMT)
Workbench: Renamed Overlap to Outline

Outline is reserved for the Overlap Overlay
May 15, 2018, 14:30 (GMT)
Fix broken PoseMode editing when CoW is enabled.

We need to get data from evaluated object/posechannel too, then...
May 15, 2018, 14:20 (GMT)
Fix T55078: Assert statement
May 15, 2018, 14:14 (GMT)
Change startup defaults

- Default Lamp increased strength (10x stronger)
- 3D View & Camera Lens = 50mm
- Camera film size = 36x24mm Full Frame
- Render Size Percentage = 100%
- Render Display = New Window
- Scene Units = Metric
- Color Management View = Filmic
- Workbench Object Overlap = ON
- Headers on top for all editors, except the Timeline at the bottom
- Default Properties tab = Object Properties
- Generate UV's = ON

See T47064
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021