Revision 66f0c10 by Campbell Barton May 14, 2018, 06:41 (GMT) |
Merge branch 'master' into blender2.8 |
Revision c1d737e by Campbell Barton May 14, 2018, 06:38 (GMT) |
BLI_utildefines: re-ordering array delete macro |
Revision a0c564f by Clément Foucault May 13, 2018, 22:12 (GMT) |
Eevee: Hair: Disable SSR for hairs. SSR does not work with hair strands. Basically, the rays are too much random to ever converge properly and just result in a soup of self inter reflections. So forcing it to not produce any SSR. Could potentially save some bandwidth by not rendering hair to the SSR buffers. |
Revision 2c1396b by Clément Foucault May 13, 2018, 21:09 (GMT) |
Eevee: Hair: Fix normal distribution of previous commit. Now it starts to look correct! |
Revision 4024429 by Clément Foucault May 13, 2018, 20:41 (GMT) |
GPUTexture: Add Texture Buffer support. This is needed by opensubdiv and can be helpfull in a lot of other cases. |
Revision 0c1c69d by Clément Foucault May 13, 2018, 20:41 (GMT) |
Eevee: Hair: Remove old hack and replace by new hack. This is a hack to properly shade wire hairs. Use stochastic sampling and let TAA solve the noise. At least it's way more correct than the previous hack. |
Revision ddf308b by Campbell Barton May 13, 2018, 19:19 (GMT) |
EditMesh: Use tweak for extrude tool Could too easily click to extrude without any offset. |
Revision dc4f947 by Campbell Barton May 13, 2018, 19:15 (GMT) |
EditMesh: show XYZ axis for extrude Always show normal axis since this is the most used, even when another orientation is selected. |
Revision e0a4624 by Clément Foucault May 13, 2018, 19:07 (GMT) |
Eevee: Fix lamp defaulting to no specular. Was missing a default value. |
Revision 913bba5 by Bastien Montagne May 13, 2018, 17:06 (GMT) |
Fix missing path callback for new Object.display struct. |
Revision 3767c01 by Campbell Barton May 13, 2018, 16:39 (GMT) |
Fix issue w/ recent tool name use Use the context space type, not the workspace. Broke setting tools for the first time. |
Revision d21043b by Campbell Barton May 13, 2018, 16:33 (GMT) |
Icons: updated transform icons |
Revision c40c2b5 by Brecht Van Lommel May 13, 2018, 16:24 (GMT) |
UI: fix popovers not properly working with scroll arrows for long menus. |
Revision 680bdef by Brecht Van Lommel May 13, 2018, 16:24 (GMT) |
Build deps: avoid ffmpeg external crystalhd library dependency. |
Revision 64245e7 by Campbell Barton May 13, 2018, 15:10 (GMT) |
Icons: fix z-sorting Was depth sorting per mesh. |
Revision a23995f by Julian Eisel May 13, 2018, 14:49 (GMT) |
Fix/workaround crash when appending workspace in edit mode Linking/appending in edit mode currently isn't supported. For workspaces it should probably be, but we can look into supporting this later. For now gray out buttons in "Add Workspace" menu while in edit mode. |
Revision 5717612 by Julian Eisel May 13, 2018, 14:39 (GMT) |
Revision 5bad5f9 by Campbell Barton May 13, 2018, 14:24 (GMT) |
Icons: optionally use material color The RGB node is used if it exists, this is multiplied by the vertex color. |
May 13, 2018, 13:51 (GMT) |
Fix build error with Visual Studio / Windows. Differential Revision: https://developer.blender.org/D3363 |
Revision a8e8e08 by Campbell Barton May 13, 2018, 13:39 (GMT) |
Revert "UI: geometry-icon alpha blend over existing colors" This reverts commit 9606d28d40809c58cfee7f817fd2c582da5030bd. Caused issue w/ overlapping triangles, since this isn't overly important reverting. |
|
|
|


Master Commits
MiikaHweb | 2003-2021