Revision 9bd2e91 by Brecht Van Lommel May 6, 2018, 17:28 (GMT) |
Nodes: show node labels (like image name) in material properties node view. |
Revision c769b1a by Clément Foucault May 6, 2018, 16:39 (GMT) |
Armature: Add a special Pass for bone axes. In object mode, the axes are drawn like any other wire objects with depth test and depth write. Thus enabling MSAA to work but not their xray behaviour. In edit armature/pose mode, draw smooth line without depth testing. This produces wrong draw ordering problem but still gives the desired xray behaviour. We do it outside of the MSAA pass since the xray behaviour is not compatible with it. But we are drawing smoothed lines so no need for MSAA. The lines are 2px thick and improve readability. |
Revision 48ddb2b by Clément Foucault May 6, 2018, 16:36 (GMT) |
Armature: Fix bone axes not using bone color. |
Revision 1c3f953 by Clément Foucault May 6, 2018, 16:36 (GMT) |
Armature: Put passes in a struct easier to pass around. |
Revision 2bc0c4e by Clément Foucault May 6, 2018, 16:36 (GMT) |
DRW: Add DRW_STATE_WIRE_SMOOTH to draw smooth wires. This is only useful if depth test/wire is disabled. |
Revision c472936 by Clément Foucault May 6, 2018, 16:36 (GMT) |
Armature: Fix/Change bone axes display. Now the axes are displayed correctly at the tip of the bone and with the axes names. I've made some modifications though: - Axes are colored. (should not be in object mode but that's TODO) - Axes ends are not flat arrows anymore. Replaced with a small diamond. - Axes names are now scale by their respective axes instead of being affected by other axes. - Changed axes names "font" to be a bit more sexy. |
Revision a3e74ac by Campbell Barton May 6, 2018, 16:35 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 046904e by Campbell Barton May 6, 2018, 16:32 (GMT) |
Cleanup: split rotation_from_view Add a function that takes only a quat, instead of the 3D view. Allows for using non-view orientations. |
Revision 1a81ac7 by Campbell Barton May 6, 2018, 14:41 (GMT) |
Fix update for manipulator w/ 3D cursor change |
Revision 2fe954f by Campbell Barton May 6, 2018, 14:14 (GMT) |
Cleanup: transform manipulator filename Use matching 2d/3d suffix. |
Revision 99190f9 by Campbell Barton May 6, 2018, 14:14 (GMT) |
Correct extrude poll function |
Revision 37c5145 by Brecht Van Lommel May 6, 2018, 14:08 (GMT) |
Workbench: if no material is available, use color 0.8 like default material. |
Revision 4462c38 by Brecht Van Lommel May 6, 2018, 14:08 (GMT) |
Fix use of removed Blender Internal property. |
Revision bb3a030 by Brecht Van Lommel May 6, 2018, 14:08 (GMT) |
Fix issue with hidden headers after previous commit. |
Revision 541258b by Campbell Barton May 6, 2018, 14:00 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 84474b0 by Campbell Barton May 6, 2018, 13:56 (GMT) |
Object Snap: add object & matrix to view ray cast Some snap functions already exposed this. |
Revision f28d209 by Brecht Van Lommel May 6, 2018, 13:43 (GMT) |
UI: region overlap now works for headers as well. This is for the 3D viewport and image editor. A remaining issue is that pulldown menu buttons only show text, which is not visible on all background colors, so making the header entirely transparent does not work well at the moment. |
Revision f4c1685 by Dalai Felinto May 6, 2018, 11:55 (GMT) |
Edit-mesh: multi-object reveal |
Revision 5d8937e by Dalai Felinto May 6, 2018, 11:51 (GMT) |
Edit-mesh: multi-object hide |
Revision 49be803 by Dalai Felinto May 6, 2018, 11:44 (GMT) |
Edit-mesh: multi-object delete edge loops |
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