Revision 2496c08 by Bastien Montagne May 7, 2018, 10:29 (GMT) |
Modifier stack: move Edge Split to new Mesh-based system. |
Revision 4e2125e by Bastien Montagne May 7, 2018, 10:29 (GMT) |
Modifier stack: Fix broken 'dirty normals' flag for new mesh-aware modifiers. Since modifier stack is still primarily based on DM in blender2.8, we need to copy over 'dirty normals' flag from temp Mesh to DM after modifier has been evaluated. |
Revision 9eb5aa3 by Philipp Oeser May 7, 2018, 10:28 (GMT) |
Fix T54324: remove stencil entries from weight paint keymap Reviewed By: mont29 Differential Revision: https://developer.blender.org/D3178 |
Revision 68c5503 by Sergey Sharybin May 7, 2018, 10:26 (GMT) |
Merge branch 'master' into blender2.8 |
Revision ea1751a by Sergey Sharybin May 7, 2018, 10:05 (GMT) |
Fix T54594: Lattice with Armature modifier not updating correctly |
Revision 51efeb6 by Julian Eisel May 7, 2018, 09:42 (GMT) |
UI: Hide & shrink scroll-bars based on cursor position Scroll-bars are now hidden unless the cursor approaches them, in which case they smoothly grow and become more & more visible. Note that since 0d309144020168e55, scroll-bars are drawn on top of editor contents. There's no more jumping of buttons when scroll-bars appear. Technical notes: * AZones are used to adjust scrollbars based on mouse movements We may want to support screen level AZones if we want scrollbars to also smoothly appear when approaching them from a different area. I also plan to make further changes to AZones to clean up stuff a bit. * Had to move AZone handling to a post ARegion init stage, since we need the updated View2D data from there. * View2D masks and scroller rectangles are now updated on every redraw. It's cheap to do that though. |
Revision 4ec467d by Julian Eisel May 7, 2018, 09:42 (GMT) |
UI: Draw scroll-bars overlapping with editor content Scroll-bars used to draw in a little extra space in the editor, causing buttons to jump a bit when they appeared/disappeared. Now they draw on top of the buttons, just small enough to avoid bigger overlaps. Followup commits will do further adjustments. With this we can get rid of a hack that was calling the (often Python defined) panel definition - the panel 'draw' callback - twice. |
Revision 2349b97 by Dalai Felinto May 7, 2018, 09:26 (GMT) |
Multi-object edge collapse |
Revision 83345b4 by Bastien Montagne May 7, 2018, 09:15 (GMT) |
Merge branch 'master' into blender2.8 |
Revision a3b4c38 by Bastien Montagne May 7, 2018, 09:07 (GMT) |
Fix T54966: mathutils.noise.voronoi Memory leak C code was not correctly handling release of temp data, not technically a memory leak, but indeed rather annoying bug! ;) |
Revision e3d30ff by Clément Foucault May 6, 2018, 22:24 (GMT) |
Armature: Add back relationship lines. |
Revision 17370a2 by Clément Foucault May 6, 2018, 22:24 (GMT) |
Object Mode: Use stipple shader for relationship lines. |
Revision bcd5878 by Dalai Felinto May 6, 2018, 20:08 (GMT) |
Reset number values when entering an empty value Note: This rely on the property having a pre-defined default. Also, be aware that trying to multi-drag and multi-ui-edit is not working at the moment (T54976). With changes by Campbell Barton. Differential Revision: https://developer.blender.org/D3207 |
Revision 7b37bee by Dalai Felinto May 6, 2018, 19:40 (GMT) |
RNA default: Scene start/end frames |
Revision 77c2acd by Brecht Van Lommel May 6, 2018, 19:26 (GMT) |
Fix wrong header alignment in user preferences, after recent commit. |
Revision b3e8bd9 by Brecht Van Lommel May 6, 2018, 18:43 (GMT) |
UI: fix popover menus sometimes going off screen, after recent commit. |
Revision 9facbcf by Brecht Van Lommel May 6, 2018, 18:22 (GMT) |
UI: keep header top/bottom alignment the same when switching editor types. |
Revision a9ea786 by Brecht Van Lommel May 6, 2018, 18:15 (GMT) |
Merge branch 'master' into blender2.8 |
Revision c9ed787 by Brecht Van Lommel May 6, 2018, 18:14 (GMT) |
UI: fixes for 3D viewport popovers moving / flipping on edits. * Ensure popover does not change direction or location. * Open popover towards the relevant editor, like pulldown menus. * Use a bigger maximum assumed size to deal with some corner cases. * Do proper 3D viewport header refresh on shading mode changes. |
Revision 16e220c by Brecht Van Lommel May 6, 2018, 18:14 (GMT) |
Cleanup: deprecate area.headertype. This was still used in a few places but not kept in sync with the actual header position. Always get alignment from the header region now. |
|
|
|


Master Commits
MiikaHweb | 2003-2021