Revision 1107223 by Clément Foucault May 5, 2018, 19:04 (GMT) |
Workbench: Temporary fix washed out background color. Save our eyes until proper color management is implemented. |
Revision 2241f14 by Campbell Barton May 5, 2018, 16:01 (GMT) |
Icons: add texture paint icons |
Revision 1ddedfb by Brecht Van Lommel May 5, 2018, 14:01 (GMT) |
3D viewport: rename ambient to shadow intensity, default single color to 0.8. |
Revision 6d98002 by Brecht Van Lommel May 5, 2018, 13:54 (GMT) |
UI: experiment to make popover buttons draw like enum menus. Looks better for 3D viewport shading, but needs more tweaks to distinguish it from other button types probably. |
Revision b365cc0 by Brecht Van Lommel May 5, 2018, 13:54 (GMT) |
3D Viewport: move overlay settings from collections to 3D viewport. For some we may add per object overrides, but for most we plan to keep them strictly per viewport settings. Display settings from the mesh still need to be moved here, only collections were done to remove that code. |
Revision 2094b45 by Brecht Van Lommel May 5, 2018, 13:54 (GMT) |
3D Viewport: make shading and overlay DNA match UI names. We should use consistent naming between the internal code and UI whenever possible, only reason not to is file compatibility. |
Revision 1983eea by Brecht Van Lommel May 5, 2018, 13:51 (GMT) |
Cleanup: remove legacy 3D view data. |
Revision 46ee994 by Brecht Van Lommel May 5, 2018, 13:51 (GMT) |
Cleanup: minor code formatting tweaks for 3D view DNA. |
Revision cfd3988 by Brecht Van Lommel May 5, 2018, 13:51 (GMT) |
Cleanup: fix compiler warnings. |
Revision 309e952 by Brecht Van Lommel May 5, 2018, 13:51 (GMT) |
Groups: remove drawing group objects in a different color. With the upcoming unification of groups and collections this will make no sense anymore, as all objects will be in a collection. |
Revision d979f1f by Jeroen Bakker May 5, 2018, 13:32 (GMT) |
Workbench: Fix reading and testing from depth buffer |
Revision 29aa531 by Campbell Barton May 5, 2018, 12:42 (GMT) |
Merge branch 'master' into blender2.8 |
Revision d3b3df0 by Campbell Barton May 5, 2018, 12:41 (GMT) |
IDProp API: add native C repr function Was using Python which wasn't very efficient (even for logging). |
Revision f91e952 by Campbell Barton May 5, 2018, 07:57 (GMT) |
Merge branch 'master' into blender2.8 |
Revision d836818 by Campbell Barton May 5, 2018, 07:53 (GMT) |
PyAPI: add pop method to RNA struct types This fits in with existing dict style access. |
Revision d2591e5 by Campbell Barton May 5, 2018, 07:48 (GMT) |
IDProp Py API: Add default argument to pop Match dict.pop behavior. |
Revision 86c2c4d by Campbell Barton May 5, 2018, 07:31 (GMT) |
IDProp API: Avoid redundant group replace lookup |
Revision 3b0475b by Clément Foucault May 4, 2018, 17:24 (GMT) |
Eevee: Shadows: Don't allocate more CSM layer than we need. |
Revision 0503f31 by Campbell Barton May 4, 2018, 17:22 (GMT) |
Cleanup: trailing space |
Revision 42c5c20 by Campbell Barton May 4, 2018, 17:17 (GMT) |
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