Blender Git Commits

Blender Git "master" branch commits.

Page: 1781 / 5574

May 4, 2018, 17:09 (GMT)
Eevee: Fix Cascaded shadow map calculation.

The first one was done correctly but the second was wrong due to the matrix
being overwritten.
May 4, 2018, 17:09 (GMT)
DRW: Add DRW_viewport_far/near_distance_get functions.
May 4, 2018, 17:03 (GMT)
Fix crash selecting edit-mesh

The base and the vert/edge/face could be out of sync.
Revision d9c5a35 by Joshua Leung
May 4, 2018, 15:30 (GMT)
Fix: Fire notifiers on pose properties changed

While testing UI_OT_reset_default_button, discovered that using
Reset to Default Values on bone locations didn't work. Turns out
to be missing update on this property. So, this is probably
dependent on the property used.
May 4, 2018, 15:26 (GMT)
Workbench: Color selector when in single color mode
May 4, 2018, 14:58 (GMT)
Merge branch 'master' into blender2.8
May 4, 2018, 14:57 (GMT)
BKE: bvhuils: remove member `sphere_radius`.

This member currently doubles the value of `ray->radius` or is not even used.
May 4, 2018, 14:37 (GMT)
Depsgraph: Fix several ID blocks added multiple times to depsgraph

Ideally, we need to get rid of whole bmain iteration in depsgraph
construction, but then it's not clear which movie clips and such
to evaluate.
May 4, 2018, 14:27 (GMT)
T54953: Use OCIO for display color management
May 4, 2018, 14:27 (GMT)
Workbench: Random color generation

Now the colors are determined from the name and library name of the
object. This should make more consistent random colors
May 4, 2018, 14:25 (GMT)
Merge branch 'master' into blender2.8
May 4, 2018, 14:23 (GMT)
Fix grid fill crash with copy on write
May 4, 2018, 14:22 (GMT)
Fix erroe in previous commit.
May 4, 2018, 14:22 (GMT)
Eevee: Shadows: Compute Octahedron size from CubeMap size.

This was the otherway around before. But since we can have a different size*
for cube texture now, we can compute the correct-ish texture size.

This will give us on average the same texture appearance when we will add
support for real cubemap shadows.
May 4, 2018, 14:22 (GMT)
Eevee: Cap Shadow resolution to 4096px^2.

As much as I want to give freedom to the user, 1.5G of vram for a
single shadow is a big of a stability issue.

So limiting to 4096 for now, we may remove this limit in the future.
May 4, 2018, 14:22 (GMT)
Eevee: Shadows: Separate Cube and Cascade shadow maps into 2 texture array.

This mean we can now have different shadow resolutions for both.

However each shadow type keep the same size accross all lamps because of
future "real" Cube Shadowmaps limitation and to save texture sampler slots.

That said the cascade shadow resolution could (in the future) still be
changed to be adjustable per sun lamp.
May 4, 2018, 14:22 (GMT)
Eevee: Simplify shadow test code with macros.
May 4, 2018, 14:16 (GMT)
Merge branch 'master' into blender2.8
May 4, 2018, 14:15 (GMT)
BKE: bvhutils: Unifies static functions oh bvhtrees creation.
May 4, 2018, 13:44 (GMT)
Static Override: fix stupid ;istake in moving autooverride to own struct flag.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021