Revision 0ac3d5f by Dalai Felinto April 30, 2018, 20:38 (GMT) |
Edit Mesh: multi-object mark sharp |
Revision 61f0608 by Dalai Felinto April 30, 2018, 20:38 (GMT) |
Edit Mesh: multi-object mark seams Note that I'm using bm->totedgesel instead of bm->totfacesel to skip objects. |
Revision 2e98524 by Lukas Stockner April 30, 2018, 20:09 (GMT) |
Add support for area lights to the Apply Transform operator Since area lights are affected by scaling them, it only makes sense to support applying the scale to the lamp size. Of course, applying location or rotation does not work. If a scaling that changes the aspect ratio is applied to a square lamp, the mode is automatically changed to Rectangle. |
Revision b93a76f by Campbell Barton April 30, 2018, 19:58 (GMT) |
Add missing tools to vertex paint |
Revision 7770d38 by Germano Cavalcante April 30, 2018, 19:55 (GMT) |
Cleanup: simplify GLSL logic in outlines drawing. No functional changes. |
Revision 32c4158 by Dalai Felinto April 30, 2018, 19:42 (GMT) |
Fix Merge > To Cursor In master this is working fine, but in 2.8 ob->imat was identity matrix. Committing this in master to simplify merging. |
Revision aaf85e2 by Dalai Felinto April 30, 2018, 19:13 (GMT) |
Popover: tiny cleanup |
Revision 40f27e5 by Campbell Barton April 30, 2018, 19:03 (GMT) |
Fix T54901: Crash renaming UV layer |
Revision a44d5b5 by Campbell Barton April 30, 2018, 18:40 (GMT) |
Revision ba33937 by Campbell Barton April 30, 2018, 18:09 (GMT) |
Fix linking brushes crashing on load We need to link brushes for all windows that use a workspace. |
Revision 33bb8b7 by Brecht Van Lommel April 30, 2018, 18:02 (GMT) |
Fix T54900: radial control drawing in wrong place after recent WM changes. |
Revision f56b7fb by Campbell Barton April 30, 2018, 17:42 (GMT) |
Cleanup: de-duplicate paint access from object |
Revision 188c4a2 by Campbell Barton April 30, 2018, 16:58 (GMT) |
Cleanup: de-duplicate paint access from object |
Revision 6e67d8e by Joshua Leung April 30, 2018, 16:46 (GMT) |
Cleanup: Move FOREACH_PCHAN_*_IN_OBJECT_*() macros to BKE_armature.h This reduces the number of headers we need to import (and/or dependencies on the order of them), as these depend on PBONE_VISIBLE(), which is already in BKE_armature.h |
Revision 0020a32 by Joshua Leung April 30, 2018, 16:38 (GMT) |
Copy on write support for Bone Group operators |
Revision 005f474 by Joshua Leung April 30, 2018, 16:23 (GMT) |
Multi-Object Pose: POSE_OT_group_assign/unassign Like the select/deselect operators, we only support doing this for the active object for now. From the UI panels, it doesn't make sense to be operating on bone groups which may not appear/line up with those in the panel that we're currently dealing with. This can be reviewed later, but for now, it's easier and makes more sense this way. |
Revision de14059 by Campbell Barton April 30, 2018, 15:06 (GMT) |
UI: show topbar brush options w/ texture paint |
Revision 3b9554c by Campbell Barton April 30, 2018, 14:59 (GMT) |
UI: share common paint panels between all modes |
Revision 7720525 by Campbell Barton April 30, 2018, 14:43 (GMT) |
UI: add texture paint brushes to toolbar |
Revision 9114ebe by Joshua Leung April 30, 2018, 14:40 (GMT) |
Multi-Object Pose Fixes for POSE_OT_armature_apply() This operator was only partially converted to multi-object editing, as on one hand, it was using the new "objects in mode" iterator, while on the other hand, it was also using the context iterator inside that, making all selected bones across armatures get included. |
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Master Commits
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