Blender Git Commits

Blender Git "master" branch commits.

Page: 1793 / 5574

April 30, 2018, 20:38 (GMT)
Edit Mesh: multi-object mark sharp
April 30, 2018, 20:38 (GMT)
Edit Mesh: multi-object mark seams

Note that I'm using bm->totedgesel instead of bm->totfacesel to skip objects.
April 30, 2018, 20:09 (GMT)
Add support for area lights to the Apply Transform operator

Since area lights are affected by scaling them, it only makes sense to support applying the scale to the lamp size.
Of course, applying location or rotation does not work.

If a scaling that changes the aspect ratio is applied to a square lamp, the mode is automatically changed to Rectangle.
April 30, 2018, 19:58 (GMT)
Add missing tools to vertex paint
April 30, 2018, 19:55 (GMT)
Cleanup: simplify GLSL logic in outlines drawing.

No functional changes.
April 30, 2018, 19:42 (GMT)
Fix Merge > To Cursor

In master this is working fine, but in 2.8 ob->imat was identity matrix.
Committing this in master to simplify merging.
April 30, 2018, 19:13 (GMT)
Popover: tiny cleanup
April 30, 2018, 19:03 (GMT)
Fix T54901: Crash renaming UV layer
April 30, 2018, 18:40 (GMT)
UI: order edit-mesh tools

See T54885
April 30, 2018, 18:09 (GMT)
Fix linking brushes crashing on load

We need to link brushes for all windows that use a workspace.
April 30, 2018, 18:02 (GMT)
Fix T54900: radial control drawing in wrong place after recent WM changes.
April 30, 2018, 17:42 (GMT)
Cleanup: de-duplicate paint access from object
April 30, 2018, 16:58 (GMT)
Cleanup: de-duplicate paint access from object
Revision 6e67d8e by Joshua Leung
April 30, 2018, 16:46 (GMT)
Cleanup: Move FOREACH_PCHAN_*_IN_OBJECT_*() macros to BKE_armature.h

This reduces the number of headers we need to import (and/or dependencies
on the order of them), as these depend on PBONE_VISIBLE(), which is already
in BKE_armature.h
Revision 0020a32 by Joshua Leung
April 30, 2018, 16:38 (GMT)
Copy on write support for Bone Group operators
Revision 005f474 by Joshua Leung
April 30, 2018, 16:23 (GMT)
Multi-Object Pose: POSE_OT_group_assign/unassign

Like the select/deselect operators, we only support doing this for the
active object for now. From the UI panels, it doesn't make sense to be
operating on bone groups which may not appear/line up with those in the panel
that we're currently dealing with.

This can be reviewed later, but for now, it's easier and makes more sense
this way.
April 30, 2018, 15:06 (GMT)
UI: show topbar brush options w/ texture paint
April 30, 2018, 14:59 (GMT)
UI: share common paint panels between all modes
April 30, 2018, 14:43 (GMT)
UI: add texture paint brushes to toolbar
Revision 9114ebe by Joshua Leung
April 30, 2018, 14:40 (GMT)
Multi-Object Pose Fixes for POSE_OT_armature_apply()

This operator was only partially converted to multi-object editing,
as on one hand, it was using the new "objects in mode" iterator,
while on the other hand, it was also using the context iterator inside
that, making all selected bones across armatures get included.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021