Blender Git Commits

Blender Git "master" branch commits.

Page: 1857 / 5574

March 7, 2018, 21:53 (GMT)
Fix T54206: bevel and inset operations repeat did not remember offset.

Now repeating the operator will use the previously chosen offset, either with
the modal operator or typed in. The modal operator will still start at zero.
Revision 8851460 by Julian Eisel
March 7, 2018, 20:18 (GMT)
Proper fix for User Preferences window crash

Reverts rBb9ae517794765d6a1660 and fixes the issue properly. Old fix could cause
NULL to be passed to functions that expect all arguments to be non-NULL.
Revision c00b42b by Julian Eisel
March 7, 2018, 19:41 (GMT)
Fix Blenderplayer not compiling
March 7, 2018, 14:59 (GMT)
Merge branch 'master' into blender2.8
March 7, 2018, 14:45 (GMT)
EditMesh: pass object data to notifiers

Both were being passed in different parts of the code,
use object data for consistency.
March 7, 2018, 09:46 (GMT)
Cleanup: use _BEGIN suffix for group iterators
March 7, 2018, 05:34 (GMT)
Add missing NULL check

Caused loading user-prefs to crash.
March 7, 2018, 03:29 (GMT)
Merge branch 'master' into blender2.8
March 7, 2018, 03:00 (GMT)
Cleanup: edit-mode undo API

Move function descriptions into the struct,
minor improvements to variable naming,
use convention of 'g_' prefix for static vars.
March 7, 2018, 00:40 (GMT)
DRW: Fix memory leak.

This prevents the creation of a new job if no job is running.
March 7, 2018, 00:40 (GMT)
Eevee: Fix volume rendering glitches.

The bug was due to the Halton function returning uninitialized value for 0 iteration.
March 7, 2018, 00:40 (GMT)
Eevee: Fix garbage on the first frames when enabling volumetrics.

Was cause by newly added shader deferred compilation.
March 6, 2018, 22:27 (GMT)
Draw Manager: Simplify the algorithm that extract the BoundingSphere of a Frustum

The idea is to separate the most common case from symmetrical frustum. And to make a simple but efficient calculation.

The new radius is usually 98% the size of the radius size of the asymmetric solution.

Thanks to @fclem for reviewing the patch on IRC
March 6, 2018, 15:52 (GMT)
Eevee: Fix crash with volumetrics + default mat + alpha blend
March 6, 2018, 15:45 (GMT)
Eevee: Fix Cascaded shadowmap setup.

It was getting the wrong matrice because of the point light override.
March 6, 2018, 15:45 (GMT)
DRW: Fix DRW_viewport_matrix_override_set_all function.
March 6, 2018, 15:45 (GMT)
Eevee: Fix probes not working after a world update.
March 6, 2018, 15:45 (GMT)
Eevee: Update to support shader deferred compilation.

World probe is tagged to refresh when it it's shader is updated.
Probes are recomputed only after all meshes shaders have been compiled.
March 6, 2018, 15:45 (GMT)
GPU: Fix typo.
March 6, 2018, 15:45 (GMT)
DRW: Fix broken grid in ortho view.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021