Revision 596f33f by Brecht Van Lommel March 7, 2018, 21:53 (GMT) |
Fix T54206: bevel and inset operations repeat did not remember offset. Now repeating the operator will use the previously chosen offset, either with the modal operator or typed in. The modal operator will still start at zero. |
Revision 8851460 by Julian Eisel March 7, 2018, 20:18 (GMT) |
Proper fix for User Preferences window crash Reverts rBb9ae517794765d6a1660 and fixes the issue properly. Old fix could cause NULL to be passed to functions that expect all arguments to be non-NULL. |
Revision c00b42b by Julian Eisel March 7, 2018, 19:41 (GMT) |
Fix Blenderplayer not compiling |
Revision d59627d by Campbell Barton March 7, 2018, 14:59 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 118fb9f by Campbell Barton March 7, 2018, 14:45 (GMT) |
EditMesh: pass object data to notifiers Both were being passed in different parts of the code, use object data for consistency. |
Revision f02af04 by Campbell Barton March 7, 2018, 09:46 (GMT) |
Cleanup: use _BEGIN suffix for group iterators |
Revision b9ae517 by Campbell Barton March 7, 2018, 05:34 (GMT) |
Add missing NULL check Caused loading user-prefs to crash. |
Revision 49baf15 by Campbell Barton March 7, 2018, 03:29 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 737a5ef by Campbell Barton March 7, 2018, 03:00 (GMT) |
Cleanup: edit-mode undo API Move function descriptions into the struct, minor improvements to variable naming, use convention of 'g_' prefix for static vars. |
Revision 4f23e13 by Clément Foucault March 7, 2018, 00:40 (GMT) |
DRW: Fix memory leak. This prevents the creation of a new job if no job is running. |
Revision cfba75a by Clément Foucault March 7, 2018, 00:40 (GMT) |
Eevee: Fix volume rendering glitches. The bug was due to the Halton function returning uninitialized value for 0 iteration. |
Revision aa07660 by Clément Foucault March 7, 2018, 00:40 (GMT) |
Eevee: Fix garbage on the first frames when enabling volumetrics. Was cause by newly added shader deferred compilation. |
Revision 267e816 by Germano Cavalcante March 6, 2018, 22:27 (GMT) |
Draw Manager: Simplify the algorithm that extract the BoundingSphere of a Frustum The idea is to separate the most common case from symmetrical frustum. And to make a simple but efficient calculation. The new radius is usually 98% the size of the radius size of the asymmetric solution. Thanks to @fclem for reviewing the patch on IRC |
Revision faf70e1 by Clément Foucault March 6, 2018, 15:52 (GMT) |
Eevee: Fix crash with volumetrics + default mat + alpha blend |
Revision d5ecadd by Clément Foucault March 6, 2018, 15:45 (GMT) |
Eevee: Fix Cascaded shadowmap setup. It was getting the wrong matrice because of the point light override. |
Revision 6b5b61e by Clément Foucault March 6, 2018, 15:45 (GMT) |
DRW: Fix DRW_viewport_matrix_override_set_all function. |
Revision 4e7d9b7 by Clément Foucault March 6, 2018, 15:45 (GMT) |
Eevee: Fix probes not working after a world update. |
Revision f8b63b5 by Clément Foucault March 6, 2018, 15:45 (GMT) |
Eevee: Update to support shader deferred compilation. World probe is tagged to refresh when it it's shader is updated. Probes are recomputed only after all meshes shaders have been compiled. |
Revision 2faa809 by Clément Foucault March 6, 2018, 15:45 (GMT) |
GPU: Fix typo. |
Revision b55077a by Clément Foucault March 6, 2018, 15:45 (GMT) |
DRW: Fix broken grid in ortho view. |
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